“A Fantasy based on Reality The Art of Final Fantasy XV” by Hasegawa and Nakaaki – ACM SIGGRAPH HISTORY ARCHIVES

“A Fantasy based on Reality The Art of Final Fantasy XV” by Hasegawa and Nakaaki

  • 2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

  • 2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

  • 2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

  • 2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

  • 2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

  • 2017 Talks: Hasegawa_A Fantasy based on Reality The Art of Final Fantasy XV

Conference:


Title:

    A Fantasy based on Reality The Art of Final Fantasy XV

Session/Category Title:   The Art of Production


Presenter(s)/Author(s):


Entry Number: 04


Abstract:


    In this session, we will explain the issues that we set our sights on when creating monster art (for the Behemoth and Leviathan) given the advanced and sophisticated expressiveness that is now afforded by present-day consoles, as well as the opinions/initiatives we tackled in order to solve these issues.

Keyword(s):



Acknowledgements:


    This work was the fruit of the collaborations between the R&D engineers of Square Enix’s Advanced Technology Division and the Final Fantasy XV game team from the Business Division 2. We would like to thank Mr. Hajime Tabata and the entire BD2 team for allowing us to present assets from the game.


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