SIGGRAPH 2016: Talks
Overview:
Talks highlight the latest developments before publication, present ideas that are still in progress, or showcase how computer graphics and interactive techniques are actually implemented and used, in graphics production or other fields. Talks take you behind the scenes and into the minds of SIGGRAPH 2016 creators in all areas of computer graphics and interactive techniques, including art, design, animation, visual effects, interactivity, research, and engineering.
Talks:
Sort By
Title
Presenter
A Flexible Rigging Framework for VFX and Feature Animation
Presenter(s):
[Nieto]
[Facey]
[Brugnot]
Entry No.: [46]
[SIGGRAPH 2016]
A Fully Cloud-based Global Visual Effects Studio
Presenter(s):
[Carey]
[Vanns]
Entry No.: [72]
[SIGGRAPH 2016]
A Practical Stochastic Algorithm for Rendering Mirror-Like Flakes
Presenter(s):
[Atanasov]
[Koylazov]
Entry No.: [67]
[SIGGRAPH 2016]
A Versatile Skin Material for “The Good Dinosaur”
Presenter(s):
[Lee]
[Lacaze]
Entry No.: [77]
[SIGGRAPH 2016]
Art-Directable Procedural Vegetation in Disney’s Zootopia
Presenter(s):
[Keim]
[Simmons]
[Teece]
[Reisweber]
[Drakeley]
Entry No.: [18]
[SIGGRAPH 2016]
Artist Friendly Level-of-Detail in a Fur-filled World
Presenter(s):
[Palmer]
[Litaker]
Entry No.: [32]
[SIGGRAPH 2016]
As-Rigid-As-Possible Deformation Transfer for Facial Animation
Presenter(s):
[Moser]
[Corral]
[Roble]
Entry No.: [29]
[SIGGRAPH 2016]
AutoSpline: Animation Controls Only When and Where You Need Them
Presenter(s):
[Hessler]
[Talbot]
Entry No.: [07]
[SIGGRAPH 2016]
Bringing Google Earth to Virtual Reality
Presenter(s):
[Parker]
[Bühlmann]
Entry No.: [78]
[SIGGRAPH 2016]
Cache-Friendly Micro-Jittered Sampling
Presenter(s):
[Dufay]
[Lecocq]
[Pacanowski]
[Marvie]
[Granier]
Entry No.: [36]
[SIGGRAPH 2016]
Character Workflow of Final Fantasy XV
Presenter(s):
[Kurosaka]
[Iwabuchi]
Entry No.: [45]
[SIGGRAPH 2016]
Circle Tracing for Subsurface Scattering
Presenter(s):
[Legros]
[Corvazier]
Entry No.: [50]
[SIGGRAPH 2016]
Coda: The cultural effects of queueing at Disney Animation
Presenter(s):
[Jordan]
[Constantine]
Entry No.: [71]
[SIGGRAPH 2016]
Constructing the Underwater World of Finding Dory
Presenter(s):
[Fariss]
[Carysforth]
Entry No.: [53]
[SIGGRAPH 2016]
Delicious Looking Ice Cream Effects with Non-Simulation Approaches
Presenter(s):
[Cantwell]
[Warner]
[Koperwas]
[Bhat]
Entry No.: [25]
[SIGGRAPH 2016]
Delivering doomsday the meteor FX of ice age: collision course
Presenter(s):
[Quirus]
[Roach]
Entry No.: [02]
[SIGGRAPH 2016]
Designing an Interaction with an Octopus
Presenter(s):
[Talbot]
[Piretti]
[Singleton]
[Hessler]
Entry No.: [43]
[SIGGRAPH 2016]
Differential appearance editing for measured BRDFs
Presenter(s):
[Tsirikoglou]
[Kronander]
[Larsson]
[Tongbuasirilai]
[Gardner]
[Unger]
Entry No.: [51]
[SIGGRAPH 2016]
Digital painting classroom: learning oil painting using a tablet
Presenter(s):
[Stuyck]
[Hadap]
[Dutré]
Entry No.: [04]
[SIGGRAPH 2016]
Directed volcano getting the most out of your simulations
Presenter(s):
[Ecker]
[Dwivedi]
[Gabai]
Entry No.: [03]
[SIGGRAPH 2016]
Embree Ray Tracing Kernels: Overview and New Features
Presenter(s):
[Afra]
[Wald]
[Benthin]
[Woop]
Entry No.: [52]
[SIGGRAPH 2016]
Environment Workflow of Final Fantasy XV
Presenter(s):
[Sasaki]
[Ueno]
[Miyajima]
[Iwabuchi]
Entry No.: [55]
[SIGGRAPH 2016]
Estimating Local Beckmann Roughness for Complex BSDFs
Presenter(s):
[Holzschuch]
[Kaplanyan]
[Hanika]
[Dachsbacher]
Entry No.: [66]
[SIGGRAPH 2016]
Final Fantasy XV: Pulse and Traction of Characters
Presenter(s):
[Imamura]
[Shirakami]
[Prasertvithyakarn]
[Yokoyama]
[Namiki]
[Miyake]
Entry No.: [47]
[SIGGRAPH 2016]
Finding Hank: Or How to Sim An Octopus
Presenter(s):
[Kautzman]
[Wise]
[Yu]
[Karlsson]
[Hessler]
[Wong]
Entry No.: [61]
[SIGGRAPH 2016]
Finding Particulate In Finding Dory
Presenter(s):
[Conover]
[Chang]
[Gustafson]
Entry No.: [62]
[SIGGRAPH 2016]
Flesh, Flab, and Fascia Simulation on Zootopia
Presenter(s):
[Milne]
[McLaughlin]
[Tamstorf]
[Stomakhin]
[Burkard]
[Counsell]
[Canal]
[Komorowski]
[Goldberg]
Entry No.: [34]
[SIGGRAPH 2016]
GI Next: Global Illumination for Production Rendering on GPUs
Presenter(s):
[Catalano]
[Yasui-Schoffel]
[Dahm]
[Binder]
[Keller]
Entry No.: [69]
[SIGGRAPH 2016]
HairCraft: Spells and Incantations for Digital Hair
Presenter(s):
[Bowline]
[Johnson]
[Gillis]
Entry No.: [31]
[SIGGRAPH 2016]
Have We Found the Key to the Smart Community?
Presenter(s):
[Keenan]
Entry No.: [89]
[SIGGRAPH 2016]
HFTS: Hybrid Frustum-Traced Shadows in “The Division”
Presenter(s):
[Story]
[Wyman]
Entry No.: [13]
[SIGGRAPH 2016]
ILM Facial Performance Capture
Presenter(s):
[Cantwell]
[Warner]
[Koperwas]
[Bhat]
Entry No.: [26]
[SIGGRAPH 2016]
Invasion! Exploring Empathy and Agency in VR
Presenter(s):
[Darnell]
[Hutchinson]
Entry No.: [85]
[SIGGRAPH 2016]
Kung Fu Panda 3: Mandarin Lip-sync Reanimation Process and Pipeline
Presenter(s):
[Edwards]
[Walvoord]
[Armstrong]
[Parkhill]
[Potter]
[Bocek-Rivele]
[Ho]
[Li]
[Wood]
Entry No.: [27]
[SIGGRAPH 2016]
Lapping Water Effects in Piper
Presenter(s):
[Serritella]
[Chang]
[Park]
[Scheepers]
[Levin]
Entry No.: [39]
[SIGGRAPH 2016]
LightCraft - Extract Light Position and Information from On-Set Photography
Presenter(s):
[Suter]
[Lobl]
[Schutz]
[Gee]
Entry No.: [15]
[SIGGRAPH 2016]
Loving Vincent: Guiding Painters through 64.000 frames
Presenter(s):
[Mackiewicz]
[Melendez]
Entry No.: [06]
[SIGGRAPH 2016]
Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing
Presenter(s):
[Eilertsen]
[Mantiuk]
[Unger]
Entry No.: [17]
[SIGGRAPH 2016]
Making a Dinosaur Seem Small: Cloudscapes in The Good Dinosaur
Presenter(s):
[Webb]
[Wrenninge]
[Rempel]
[Harrington]
Entry No.: [65]
[SIGGRAPH 2016]
Making: An Interdisciplinary Assistive Technology Project
Presenter(s):
[Reiser]
[Bruce]
[Martin]
[Skidmore]
Entry No.: [81]
[SIGGRAPH 2016]
MapD: A GPU-powered Big Data Analytics and Visualization Platform
Presenter(s):
[Root]
[Mostak]
Entry No.: [73]
[SIGGRAPH 2016]
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display
Presenter(s):
[Yamaoka]
[Kakehi]
Entry No.: [82]
[SIGGRAPH 2016]
MURE: Fast Agent Based Crowd Simulation for VFX and Animation
Presenter(s):
[Gustafson]
[Arumugam]
[Kanyuk]
[Lorenzen]
Entry No.: [56]
[SIGGRAPH 2016]
Practical Analytic 2D Signed Distance Field Generation
Presenter(s):
[Abbas]
[Doran]
[Evans]
[Mendez]
Entry No.: [68]
[SIGGRAPH 2016]
Practical and Controllable Subsurface Scattering for Production Path Tracing
Presenter(s):
[Chiang]
[Kutz]
[Burley]
Entry No.: [49]
[SIGGRAPH 2016]
Procedural Terrains on Pixar’s The Good Dinosaur
Presenter(s):
[Pertusi]
[Quilez]
[Klocek]
Entry No.: [54]
[SIGGRAPH 2016]
Pyramid Coordinates for Deformation with Collision Handling
Presenter(s):
[Lin]
[Zafar]
[Ng]
[Zhou]
Entry No.: [33]
[SIGGRAPH 2016]
Rapid, High Quality Dailies with RenderFlow for The Jungle Book
Presenter(s):
[Auty]
[Chazot]
[Hernandez]
[Romeo]
Entry No.: [70]
[SIGGRAPH 2016]
Rendering fast & furious: supercharged in stereo for a 400ft curved screen
Presenter(s):
[Pieké]
Entry No.: [16]
[SIGGRAPH 2016]
Rendering Techniques of Final Fantasy XV
Presenter(s):
[Elcott]
[Chang]
[Miyamoto]
[Metaaphanon]
Entry No.: [48]
[SIGGRAPH 2016]
Sea Surface Visualization in World of Warships
Presenter(s):
[Hasegawa]
[Nozoe]
[Ono]
[Koyama]
Entry No.: [22]
[SIGGRAPH 2016]
Shading Dory’s New Friends
Presenter(s):
[Crow]
[Hoffman]
[Lee]
[Poh]
Entry No.: [76]
[SIGGRAPH 2016]
Simulating Rivers in The Good Dinosaur
Presenter(s):
[Reisch]
[Marshall]
[Wrenninge]
[Goktekin]
[Hall]
[O’Brien]
[Johnston]
[Rempel]
[Lin]
Entry No.: [40]
[SIGGRAPH 2016]
SKUID: Sketching Dynamic Drawings Using the Principles of 2D Animation
Presenter(s):
[Kazi]
[Grossman]
[Umetani]
[Fitzmaurice]
Entry No.: [84]
[SIGGRAPH 2016]
Spatially Adaptive FLIP Fluid Simulations in Bifrost
Presenter(s):
[Nielsen]
[Bridson]
Entry No.: [41]
[SIGGRAPH 2016]
SuperD: SubD Modeling without Subdivision
Presenter(s):
[Rockwood]
[Gao]
[Farrell]
Entry No.: [08]
[SIGGRAPH 2016]
The Effects of The Jungle Book
Presenter(s):
[Joo Byun]
[Mansfield]
[Velazquez]
Entry No.: [24]
[SIGGRAPH 2016]
The Hive: A Human and Robot Collaborative Building Process
Presenter(s):
[Vasey]
[Grossman]
[Kerrick]
[Nagy]
Entry No.: [83]
[SIGGRAPH 2016]
The Jungle Book: Management, Caching and Preview of Many Animals
Presenter(s):
[Romeo]
[Chan]
[Chen]
[Fisher]
Entry No.: [58]
[SIGGRAPH 2016]
The Making of Inner Workings
Presenter(s):
[Matsuda]
[Lurie]
[Staub]
Entry No.: [11]
[SIGGRAPH 2016]
The Technical Art of Uncharted 4
Presenter(s):
[Brinck]
[Maximov]
[Jiang]
Entry No.: [60]
[SIGGRAPH 2016]
The Trees of The Jungle Book
Presenter(s):
[Schwank]
[James]
[Micilotta]
Entry No.: [21]
[SIGGRAPH 2016]
Vegetation Choreography in The Good Dinosaur
Presenter(s):
[Soares]
[Moser]
[Aalbers]
Entry No.: [19]
[SIGGRAPH 2016]
Visual Effects of Final Fantasy XV: Concept, Environment and Implementation
Presenter(s):
[Winwood]
[Hopper]
[Wolter]
Entry No.: [23]
[SIGGRAPH 2016]
Volume Modeling Techniques in The Good Dinosaur
Presenter(s):
[Wrenninge]
[Rice]
Entry No.: [63]
[SIGGRAPH 2016]
VR Technologies for Rich Sports Experience
Presenter(s):
[Ochi]
[Kameda]
[Takahashi]
[Makiguchi]
[Takeuchi]
Entry No.: [92]
[SIGGRAPH 2016]
Warcraft: Raising a Horde
Presenter(s):
[Cooper]
[Bai]
[Paik]
[Schutz]
Entry No.: [57]
[SIGGRAPH 2016]
Warcraft’s Durotan: Hero, Complex
Presenter(s):
[Schutz]
[Giacoppo]
[Cooper]
Entry No.: [44]
[SIGGRAPH 2016]
Warping with Accumulated Motion Vectors
Presenter(s):
[Willey]
[Keech]
Entry No.: [30]
[SIGGRAPH 2016]
Zootopia Crowd Pipeline
Presenter(s):
[El-Ali]
[Tong]
[Richards]
[Nguyen]
[Ros]
[Joseph]
Entry No.: [59]
[SIGGRAPH 2016]
“Kanju”: Integrating HCI to tell better stories in immersive environments
Presenter(s):
[Riggs]
Entry No.: [86]
[SIGGRAPH 2016]
A Flexible Rigging Framework for VFX and Feature Animation
Presenter(s):
[Nieto]
[Facey]
[Brugnot]
Entry No.: [46]
[SIGGRAPH 2016]
A Versatile Skin Material for “The Good Dinosaur”
Presenter(s):
[Lee]
[Lacaze]
Entry No.: [77]
[SIGGRAPH 2016]
Art-Directable Procedural Vegetation in Disney’s Zootopia
Presenter(s):
[Keim]
[Simmons]
[Teece]
[Reisweber]
[Drakeley]
Entry No.: [18]
[SIGGRAPH 2016]
Artist Friendly Level-of-Detail in a Fur-filled World
Presenter(s):
[Palmer]
[Litaker]
Entry No.: [32]
[SIGGRAPH 2016]
As-Rigid-As-Possible Deformation Transfer for Facial Animation
Presenter(s):
[Moser]
[Corral]
[Roble]
Entry No.: [29]
[SIGGRAPH 2016]
AutoSpline: Animation Controls Only When and Where You Need Them
Presenter(s):
[Hessler]
[Talbot]
Entry No.: [07]
[SIGGRAPH 2016]
Bringing Google Earth to Virtual Reality
Presenter(s):
[Parker]
[Bühlmann]
Entry No.: [78]
[SIGGRAPH 2016]
Cache-Friendly Micro-Jittered Sampling
Presenter(s):
[Dufay]
[Lecocq]
[Pacanowski]
[Marvie]
[Granier]
Entry No.: [36]
[SIGGRAPH 2016]
Character Workflow of Final Fantasy XV
Presenter(s):
[Kurosaka]
[Iwabuchi]
Entry No.: [45]
[SIGGRAPH 2016]
Circle Tracing for Subsurface Scattering
Presenter(s):
[Legros]
[Corvazier]
Entry No.: [50]
[SIGGRAPH 2016]
Coda: The cultural effects of queueing at Disney Animation
Presenter(s):
[Jordan]
[Constantine]
Entry No.: [71]
[SIGGRAPH 2016]
Constructing the Underwater World of Finding Dory
Presenter(s):
[Fariss]
[Carysforth]
Entry No.: [53]
[SIGGRAPH 2016]
Delicious Looking Ice Cream Effects with Non-Simulation Approaches
Presenter(s):
[Cantwell]
[Warner]
[Koperwas]
[Bhat]
Entry No.: [25]
[SIGGRAPH 2016]
Delivering doomsday the meteor FX of ice age: collision course
Presenter(s):
[Quirus]
[Roach]
Entry No.: [02]
[SIGGRAPH 2016]
Designing an Interaction with an Octopus
Presenter(s):
[Talbot]
[Piretti]
[Singleton]
[Hessler]
Entry No.: [43]
[SIGGRAPH 2016]
Differential appearance editing for measured BRDFs
Presenter(s):
[Tsirikoglou]
[Kronander]
[Larsson]
[Tongbuasirilai]
[Gardner]
[Unger]
Entry No.: [51]
[SIGGRAPH 2016]
Digital painting classroom: learning oil painting using a tablet
Presenter(s):
[Stuyck]
[Hadap]
[Dutré]
Entry No.: [04]
[SIGGRAPH 2016]
Embree Ray Tracing Kernels: Overview and New Features
Presenter(s):
[Afra]
[Wald]
[Benthin]
[Woop]
Entry No.: [52]
[SIGGRAPH 2016]
Environment Workflow of Final Fantasy XV
Presenter(s):
[Sasaki]
[Ueno]
[Miyajima]
[Iwabuchi]
Entry No.: [55]
[SIGGRAPH 2016]
Estimating Local Beckmann Roughness for Complex BSDFs
Presenter(s):
[Holzschuch]
[Kaplanyan]
[Hanika]
[Dachsbacher]
Entry No.: [66]
[SIGGRAPH 2016]
Finding Hank: Or How to Sim An Octopus
Presenter(s):
[Kautzman]
[Wise]
[Yu]
[Karlsson]
[Hessler]
[Wong]
Entry No.: [61]
[SIGGRAPH 2016]
Flesh, Flab, and Fascia Simulation on Zootopia
Presenter(s):
[Milne]
[McLaughlin]
[Tamstorf]
[Stomakhin]
[Burkard]
[Counsell]
[Canal]
[Komorowski]
[Goldberg]
Entry No.: [34]
[SIGGRAPH 2016]
GI Next: Global Illumination for Production Rendering on GPUs
Presenter(s):
[Catalano]
[Yasui-Schoffel]
[Dahm]
[Binder]
[Keller]
Entry No.: [69]
[SIGGRAPH 2016]
HairCraft: Spells and Incantations for Digital Hair
Presenter(s):
[Bowline]
[Johnson]
[Gillis]
Entry No.: [31]
[SIGGRAPH 2016]
Have We Found the Key to the Smart Community?
Presenter(s):
[Keenan]
Entry No.: [89]
[SIGGRAPH 2016]
ILM Facial Performance Capture
Presenter(s):
[Cantwell]
[Warner]
[Koperwas]
[Bhat]
Entry No.: [26]
[SIGGRAPH 2016]
Invasion! Exploring Empathy and Agency in VR
Presenter(s):
[Darnell]
[Hutchinson]
Entry No.: [85]
[SIGGRAPH 2016]
Kung Fu Panda 3: Mandarin Lip-sync Reanimation Process and Pipeline
Presenter(s):
[Edwards]
[Walvoord]
[Armstrong]
[Parkhill]
[Potter]
[Bocek-Rivele]
[Ho]
[Li]
[Wood]
Entry No.: [27]
[SIGGRAPH 2016]
Lapping Water Effects in Piper
Presenter(s):
[Serritella]
[Chang]
[Park]
[Scheepers]
[Levin]
Entry No.: [39]
[SIGGRAPH 2016]
LightCraft - Extract Light Position and Information from On-Set Photography
Presenter(s):
[Suter]
[Lobl]
[Schutz]
[Gee]
Entry No.: [15]
[SIGGRAPH 2016]
Loving Vincent: Guiding Painters through 64.000 frames
Presenter(s):
[Mackiewicz]
[Melendez]
Entry No.: [06]
[SIGGRAPH 2016]
Making a Dinosaur Seem Small: Cloudscapes in The Good Dinosaur
Presenter(s):
[Webb]
[Wrenninge]
[Rempel]
[Harrington]
Entry No.: [65]
[SIGGRAPH 2016]
Making: An Interdisciplinary Assistive Technology Project
Presenter(s):
[Reiser]
[Bruce]
[Martin]
[Skidmore]
Entry No.: [81]
[SIGGRAPH 2016]
MapD: A GPU-powered Big Data Analytics and Visualization Platform
Presenter(s):
[Root]
[Mostak]
Entry No.: [73]
[SIGGRAPH 2016]
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display
Presenter(s):
[Yamaoka]
[Kakehi]
Entry No.: [82]
[SIGGRAPH 2016]
MURE: Fast Agent Based Crowd Simulation for VFX and Animation
Presenter(s):
[Gustafson]
[Arumugam]
[Kanyuk]
[Lorenzen]
Entry No.: [56]
[SIGGRAPH 2016]
Practical and Controllable Subsurface Scattering for Production Path Tracing
Presenter(s):
[Chiang]
[Kutz]
[Burley]
Entry No.: [49]
[SIGGRAPH 2016]
Procedural Terrains on Pixar’s The Good Dinosaur
Presenter(s):
[Pertusi]
[Quilez]
[Klocek]
Entry No.: [54]
[SIGGRAPH 2016]
Rapid, High Quality Dailies with RenderFlow for The Jungle Book
Presenter(s):
[Auty]
[Chazot]
[Hernandez]
[Romeo]
Entry No.: [70]
[SIGGRAPH 2016]
Rendering fast & furious: supercharged in stereo for a 400ft curved screen
Presenter(s):
[Pieké]
Entry No.: [16]
[SIGGRAPH 2016]
Rendering Techniques of Final Fantasy XV
Presenter(s):
[Elcott]
[Chang]
[Miyamoto]
[Metaaphanon]
Entry No.: [48]
[SIGGRAPH 2016]
Sea Surface Visualization in World of Warships
Presenter(s):
[Hasegawa]
[Nozoe]
[Ono]
[Koyama]
Entry No.: [22]
[SIGGRAPH 2016]
Shading Dory’s New Friends
Presenter(s):
[Crow]
[Hoffman]
[Lee]
[Poh]
Entry No.: [76]
[SIGGRAPH 2016]
SKUID: Sketching Dynamic Drawings Using the Principles of 2D Animation
Presenter(s):
[Kazi]
[Grossman]
[Umetani]
[Fitzmaurice]
Entry No.: [84]
[SIGGRAPH 2016]
Spatially Adaptive FLIP Fluid Simulations in Bifrost
Presenter(s):
[Nielsen]
[Bridson]
Entry No.: [41]
[SIGGRAPH 2016]
The Effects of The Jungle Book
Presenter(s):
[Joo Byun]
[Mansfield]
[Velazquez]
Entry No.: [24]
[SIGGRAPH 2016]
The Hive: A Human and Robot Collaborative Building Process
Presenter(s):
[Vasey]
[Grossman]
[Kerrick]
[Nagy]
Entry No.: [83]
[SIGGRAPH 2016]
The Making of Inner Workings
Presenter(s):
[Matsuda]
[Lurie]
[Staub]
Entry No.: [11]
[SIGGRAPH 2016]
The Technical Art of Uncharted 4
Presenter(s):
[Brinck]
[Maximov]
[Jiang]
Entry No.: [60]
[SIGGRAPH 2016]
The Trees of The Jungle Book
Presenter(s):
[Schwank]
[James]
[Micilotta]
Entry No.: [21]
[SIGGRAPH 2016]
Vegetation Choreography in The Good Dinosaur
Presenter(s):
[Soares]
[Moser]
[Aalbers]
Entry No.: [19]
[SIGGRAPH 2016]
Visual Effects of Final Fantasy XV: Concept, Environment and Implementation
Presenter(s):
[Winwood]
[Hopper]
[Wolter]
Entry No.: [23]
[SIGGRAPH 2016]
VR Technologies for Rich Sports Experience
Presenter(s):
[Ochi]
[Kameda]
[Takahashi]
[Makiguchi]
[Takeuchi]
Entry No.: [92]
[SIGGRAPH 2016]
Warcraft: Raising a Horde
Presenter(s):
[Cooper]
[Bai]
[Paik]
[Schutz]
Entry No.: [57]
[SIGGRAPH 2016]
Warcraft’s Durotan: Hero, Complex
Presenter(s):
[Schutz]
[Giacoppo]
[Cooper]
Entry No.: [44]
[SIGGRAPH 2016]
Warping with Accumulated Motion Vectors
Presenter(s):
[Willey]
[Keech]
Entry No.: [30]
[SIGGRAPH 2016]
Zootopia Crowd Pipeline
Presenter(s):
[El-Ali]
[Tong]
[Richards]
[Nguyen]
[Ros]
[Joseph]
Entry No.: [59]
[SIGGRAPH 2016]
“Kanju”: Integrating HCI to tell better stories in immersive environments
Presenter(s):
[Riggs]
Entry No.: [86]
[SIGGRAPH 2016]
Practical Analytic 2D Signed Distance Field Generation
Presenter(s):
[Abbas]
[Doran]
[Evans]
[Mendez]
Entry No.: [68]
[SIGGRAPH 2016]
A Practical Stochastic Algorithm for Rendering Mirror-Like Flakes
Presenter(s):
[Atanasov]
[Koylazov]
Entry No.: [67]
[SIGGRAPH 2016]
A Fully Cloud-based Global Visual Effects Studio
Presenter(s):
[Carey]
[Vanns]
Entry No.: [72]
[SIGGRAPH 2016]
Finding Particulate In Finding Dory
Presenter(s):
[Conover]
[Chang]
[Gustafson]
Entry No.: [62]
[SIGGRAPH 2016]
Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing
Presenter(s):
[Eilertsen]
[Mantiuk]
[Unger]
Entry No.: [17]
[SIGGRAPH 2016]
Final Fantasy XV: Pulse and Traction of Characters
Presenter(s):
[Imamura]
[Shirakami]
[Prasertvithyakarn]
[Yokoyama]
[Namiki]
[Miyake]
Entry No.: [47]
[SIGGRAPH 2016]
Pyramid Coordinates for Deformation with Collision Handling
Presenter(s):
[Lin]
[Zafar]
[Ng]
[Zhou]
Entry No.: [33]
[SIGGRAPH 2016]
Simulating Rivers in The Good Dinosaur
Presenter(s):
[Reisch]
[Marshall]
[Wrenninge]
[Goktekin]
[Hall]
[O’Brien]
[Johnston]
[Rempel]
[Lin]
Entry No.: [40]
[SIGGRAPH 2016]
SuperD: SubD Modeling without Subdivision
Presenter(s):
[Rockwood]
[Gao]
[Farrell]
Entry No.: [08]
[SIGGRAPH 2016]
The Jungle Book: Management, Caching and Preview of Many Animals
Presenter(s):
[Romeo]
[Chan]
[Chen]
[Fisher]
Entry No.: [58]
[SIGGRAPH 2016]
HFTS: Hybrid Frustum-Traced Shadows in “The Division”
Presenter(s):
[Story]
[Wyman]
Entry No.: [13]
[SIGGRAPH 2016]
Directed volcano getting the most out of your simulations
Presenter(s):
[Ecker]
[Dwivedi]
[Gabai]
Entry No.: [03]
[SIGGRAPH 2016]
Volume Modeling Techniques in The Good Dinosaur
Presenter(s):
[Wrenninge]
[Rice]
Entry No.: [63]
[SIGGRAPH 2016]
A Flexible Rigging Framework for VFX and Feature Animation Presenter(s): [Nieto] [Facey] [Brugnot]
Entry No.: [46]
[SIGGRAPH 2016]
A Fully Cloud-based Global Visual Effects Studio Presenter(s): [Carey] [Vanns]
Entry No.: [72]
[SIGGRAPH 2016]
A Practical Stochastic Algorithm for Rendering Mirror-Like Flakes Presenter(s): [Atanasov] [Koylazov]
Entry No.: [67]
[SIGGRAPH 2016]
A Versatile Skin Material for “The Good Dinosaur” Presenter(s): [Lee] [Lacaze]
Entry No.: [77]
[SIGGRAPH 2016]
Art-Directable Procedural Vegetation in Disney’s Zootopia Presenter(s): [Keim] [Simmons] [Teece] [Reisweber] [Drakeley]
Entry No.: [18]
[SIGGRAPH 2016]
Artist Friendly Level-of-Detail in a Fur-filled World Presenter(s): [Palmer] [Litaker]
Entry No.: [32]
[SIGGRAPH 2016]
As-Rigid-As-Possible Deformation Transfer for Facial Animation Presenter(s): [Moser] [Corral] [Roble]
Entry No.: [29]
[SIGGRAPH 2016]
AutoSpline: Animation Controls Only When and Where You Need Them Presenter(s): [Hessler] [Talbot]
Entry No.: [07]
[SIGGRAPH 2016]
Bringing Google Earth to Virtual Reality Presenter(s): [Parker] [Bühlmann]
Entry No.: [78]
[SIGGRAPH 2016]
Cache-Friendly Micro-Jittered Sampling Presenter(s): [Dufay] [Lecocq] [Pacanowski] [Marvie] [Granier]
Entry No.: [36]
[SIGGRAPH 2016]
Character Workflow of Final Fantasy XV Presenter(s): [Kurosaka] [Iwabuchi]
Entry No.: [45]
[SIGGRAPH 2016]
Circle Tracing for Subsurface Scattering Presenter(s): [Legros] [Corvazier]
Entry No.: [50]
[SIGGRAPH 2016]
Coda: The cultural effects of queueing at Disney Animation Presenter(s): [Jordan] [Constantine]
Entry No.: [71]
[SIGGRAPH 2016]
Constructing the Underwater World of Finding Dory Presenter(s): [Fariss] [Carysforth]
Entry No.: [53]
[SIGGRAPH 2016]
Delicious Looking Ice Cream Effects with Non-Simulation Approaches Presenter(s): [Cantwell] [Warner] [Koperwas] [Bhat]
Entry No.: [25]
[SIGGRAPH 2016]
Delivering doomsday the meteor FX of ice age: collision course Presenter(s): [Quirus] [Roach]
Entry No.: [02]
[SIGGRAPH 2016]
Designing an Interaction with an Octopus Presenter(s): [Talbot] [Piretti] [Singleton] [Hessler]
Entry No.: [43]
[SIGGRAPH 2016]
Differential appearance editing for measured BRDFs Presenter(s): [Tsirikoglou] [Kronander] [Larsson] [Tongbuasirilai] [Gardner] [Unger]
Entry No.: [51]
[SIGGRAPH 2016]
Digital painting classroom: learning oil painting using a tablet Presenter(s): [Stuyck] [Hadap] [Dutré]
Entry No.: [04]
[SIGGRAPH 2016]
Directed volcano getting the most out of your simulations Presenter(s): [Ecker] [Dwivedi] [Gabai]
Entry No.: [03]
[SIGGRAPH 2016]
Embree Ray Tracing Kernels: Overview and New Features Presenter(s): [Afra] [Wald] [Benthin] [Woop]
Entry No.: [52]
[SIGGRAPH 2016]
Environment Workflow of Final Fantasy XV Presenter(s): [Sasaki] [Ueno] [Miyajima] [Iwabuchi]
Entry No.: [55]
[SIGGRAPH 2016]
Estimating Local Beckmann Roughness for Complex BSDFs Presenter(s): [Holzschuch] [Kaplanyan] [Hanika] [Dachsbacher]
Entry No.: [66]
[SIGGRAPH 2016]
Final Fantasy XV: Pulse and Traction of Characters Presenter(s): [Imamura] [Shirakami] [Prasertvithyakarn] [Yokoyama] [Namiki] [Miyake]
Entry No.: [47]
[SIGGRAPH 2016]
Finding Hank: Or How to Sim An Octopus Presenter(s): [Kautzman] [Wise] [Yu] [Karlsson] [Hessler] [Wong]
Entry No.: [61]
[SIGGRAPH 2016]
Finding Particulate In Finding Dory Presenter(s): [Conover] [Chang] [Gustafson]
Entry No.: [62]
[SIGGRAPH 2016]
Flesh, Flab, and Fascia Simulation on Zootopia Presenter(s): [Milne] [McLaughlin] [Tamstorf] [Stomakhin] [Burkard] [Counsell] [Canal] [Komorowski] [Goldberg]
Entry No.: [34]
[SIGGRAPH 2016]
GI Next: Global Illumination for Production Rendering on GPUs Presenter(s): [Catalano] [Yasui-Schoffel] [Dahm] [Binder] [Keller]
Entry No.: [69]
[SIGGRAPH 2016]
HairCraft: Spells and Incantations for Digital Hair Presenter(s): [Bowline] [Johnson] [Gillis]
Entry No.: [31]
[SIGGRAPH 2016]
Have We Found the Key to the Smart Community? Presenter(s): [Keenan]
Entry No.: [89]
[SIGGRAPH 2016]
HFTS: Hybrid Frustum-Traced Shadows in “The Division” Presenter(s): [Story] [Wyman]
Entry No.: [13]
[SIGGRAPH 2016]
ILM Facial Performance Capture Presenter(s): [Cantwell] [Warner] [Koperwas] [Bhat]
Entry No.: [26]
[SIGGRAPH 2016]
Invasion! Exploring Empathy and Agency in VR Presenter(s): [Darnell] [Hutchinson]
Entry No.: [85]
[SIGGRAPH 2016]
Kung Fu Panda 3: Mandarin Lip-sync Reanimation Process and Pipeline Presenter(s): [Edwards] [Walvoord] [Armstrong] [Parkhill] [Potter] [Bocek-Rivele] [Ho] [Li] [Wood]
Entry No.: [27]
[SIGGRAPH 2016]
Lapping Water Effects in Piper Presenter(s): [Serritella] [Chang] [Park] [Scheepers] [Levin]
Entry No.: [39]
[SIGGRAPH 2016]
LightCraft - Extract Light Position and Information from On-Set Photography Presenter(s): [Suter] [Lobl] [Schutz] [Gee]
Entry No.: [15]
[SIGGRAPH 2016]
Loving Vincent: Guiding Painters through 64.000 frames Presenter(s): [Mackiewicz] [Melendez]
Entry No.: [06]
[SIGGRAPH 2016]
Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing Presenter(s): [Eilertsen] [Mantiuk] [Unger]
Entry No.: [17]
[SIGGRAPH 2016]
Making a Dinosaur Seem Small: Cloudscapes in The Good Dinosaur Presenter(s): [Webb] [Wrenninge] [Rempel] [Harrington]
Entry No.: [65]
[SIGGRAPH 2016]
Making: An Interdisciplinary Assistive Technology Project Presenter(s): [Reiser] [Bruce] [Martin] [Skidmore]
Entry No.: [81]
[SIGGRAPH 2016]
MapD: A GPU-powered Big Data Analytics and Visualization Platform Presenter(s): [Root] [Mostak]
Entry No.: [73]
[SIGGRAPH 2016]
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display Presenter(s): [Yamaoka] [Kakehi]
Entry No.: [82]
[SIGGRAPH 2016]
MURE: Fast Agent Based Crowd Simulation for VFX and Animation Presenter(s): [Gustafson] [Arumugam] [Kanyuk] [Lorenzen]
Entry No.: [56]
[SIGGRAPH 2016]
Practical Analytic 2D Signed Distance Field Generation Presenter(s): [Abbas] [Doran] [Evans] [Mendez]
Entry No.: [68]
[SIGGRAPH 2016]
Practical and Controllable Subsurface Scattering for Production Path Tracing Presenter(s): [Chiang] [Kutz] [Burley]
Entry No.: [49]
[SIGGRAPH 2016]
Procedural Terrains on Pixar’s The Good Dinosaur Presenter(s): [Pertusi] [Quilez] [Klocek]
Entry No.: [54]
[SIGGRAPH 2016]
Pyramid Coordinates for Deformation with Collision Handling Presenter(s): [Lin] [Zafar] [Ng] [Zhou]
Entry No.: [33]
[SIGGRAPH 2016]
Rapid, High Quality Dailies with RenderFlow for The Jungle Book Presenter(s): [Auty] [Chazot] [Hernandez] [Romeo]
Entry No.: [70]
[SIGGRAPH 2016]
Rendering fast & furious: supercharged in stereo for a 400ft curved screen Presenter(s): [Pieké]
Entry No.: [16]
[SIGGRAPH 2016]
Rendering Techniques of Final Fantasy XV Presenter(s): [Elcott] [Chang] [Miyamoto] [Metaaphanon]
Entry No.: [48]
[SIGGRAPH 2016]
Sea Surface Visualization in World of Warships Presenter(s): [Hasegawa] [Nozoe] [Ono] [Koyama]
Entry No.: [22]
[SIGGRAPH 2016]
Shading Dory’s New Friends Presenter(s): [Crow] [Hoffman] [Lee] [Poh]
Entry No.: [76]
[SIGGRAPH 2016]
Simulating Rivers in The Good Dinosaur Presenter(s): [Reisch] [Marshall] [Wrenninge] [Goktekin] [Hall] [O’Brien] [Johnston] [Rempel] [Lin]
Entry No.: [40]
[SIGGRAPH 2016]
SKUID: Sketching Dynamic Drawings Using the Principles of 2D Animation Presenter(s): [Kazi] [Grossman] [Umetani] [Fitzmaurice]
Entry No.: [84]
[SIGGRAPH 2016]
Spatially Adaptive FLIP Fluid Simulations in Bifrost Presenter(s): [Nielsen] [Bridson]
Entry No.: [41]
[SIGGRAPH 2016]
SuperD: SubD Modeling without Subdivision Presenter(s): [Rockwood] [Gao] [Farrell]
Entry No.: [08]
[SIGGRAPH 2016]
The Effects of The Jungle Book Presenter(s): [Joo Byun] [Mansfield] [Velazquez]
Entry No.: [24]
[SIGGRAPH 2016]
The Hive: A Human and Robot Collaborative Building Process Presenter(s): [Vasey] [Grossman] [Kerrick] [Nagy]
Entry No.: [83]
[SIGGRAPH 2016]
The Jungle Book: Management, Caching and Preview of Many Animals Presenter(s): [Romeo] [Chan] [Chen] [Fisher]
Entry No.: [58]
[SIGGRAPH 2016]
The Making of Inner Workings Presenter(s): [Matsuda] [Lurie] [Staub]
Entry No.: [11]
[SIGGRAPH 2016]
The Technical Art of Uncharted 4 Presenter(s): [Brinck] [Maximov] [Jiang]
Entry No.: [60]
[SIGGRAPH 2016]
The Trees of The Jungle Book Presenter(s): [Schwank] [James] [Micilotta]
Entry No.: [21]
[SIGGRAPH 2016]
Vegetation Choreography in The Good Dinosaur Presenter(s): [Soares] [Moser] [Aalbers]
Entry No.: [19]
[SIGGRAPH 2016]
Visual Effects of Final Fantasy XV: Concept, Environment and Implementation Presenter(s): [Winwood] [Hopper] [Wolter]
Entry No.: [23]
[SIGGRAPH 2016]
Volume Modeling Techniques in The Good Dinosaur Presenter(s): [Wrenninge] [Rice]
Entry No.: [63]
[SIGGRAPH 2016]
VR Technologies for Rich Sports Experience Presenter(s): [Ochi] [Kameda] [Takahashi] [Makiguchi] [Takeuchi]
Entry No.: [92]
[SIGGRAPH 2016]
Warcraft: Raising a Horde Presenter(s): [Cooper] [Bai] [Paik] [Schutz]
Entry No.: [57]
[SIGGRAPH 2016]
Warcraft’s Durotan: Hero, Complex Presenter(s): [Schutz] [Giacoppo] [Cooper]
Entry No.: [44]
[SIGGRAPH 2016]
Warping with Accumulated Motion Vectors Presenter(s): [Willey] [Keech]
Entry No.: [30]
[SIGGRAPH 2016]
Zootopia Crowd Pipeline Presenter(s): [El-Ali] [Tong] [Richards] [Nguyen] [Ros] [Joseph]
Entry No.: [59]
[SIGGRAPH 2016]
“Kanju”: Integrating HCI to tell better stories in immersive environments Presenter(s): [Riggs]
Entry No.: [86]
[SIGGRAPH 2016]
A Flexible Rigging Framework for VFX and Feature Animation Presenter(s): [Nieto] [Facey] [Brugnot]
Entry No.: [46]
[SIGGRAPH 2016]
A Versatile Skin Material for “The Good Dinosaur” Presenter(s): [Lee] [Lacaze]
Entry No.: [77]
[SIGGRAPH 2016]
Art-Directable Procedural Vegetation in Disney’s Zootopia Presenter(s): [Keim] [Simmons] [Teece] [Reisweber] [Drakeley]
Entry No.: [18]
[SIGGRAPH 2016]
Artist Friendly Level-of-Detail in a Fur-filled World Presenter(s): [Palmer] [Litaker]
Entry No.: [32]
[SIGGRAPH 2016]
As-Rigid-As-Possible Deformation Transfer for Facial Animation Presenter(s): [Moser] [Corral] [Roble]
Entry No.: [29]
[SIGGRAPH 2016]
AutoSpline: Animation Controls Only When and Where You Need Them Presenter(s): [Hessler] [Talbot]
Entry No.: [07]
[SIGGRAPH 2016]
Bringing Google Earth to Virtual Reality Presenter(s): [Parker] [Bühlmann]
Entry No.: [78]
[SIGGRAPH 2016]
Cache-Friendly Micro-Jittered Sampling Presenter(s): [Dufay] [Lecocq] [Pacanowski] [Marvie] [Granier]
Entry No.: [36]
[SIGGRAPH 2016]
Character Workflow of Final Fantasy XV Presenter(s): [Kurosaka] [Iwabuchi]
Entry No.: [45]
[SIGGRAPH 2016]
Circle Tracing for Subsurface Scattering Presenter(s): [Legros] [Corvazier]
Entry No.: [50]
[SIGGRAPH 2016]
Coda: The cultural effects of queueing at Disney Animation Presenter(s): [Jordan] [Constantine]
Entry No.: [71]
[SIGGRAPH 2016]
Constructing the Underwater World of Finding Dory Presenter(s): [Fariss] [Carysforth]
Entry No.: [53]
[SIGGRAPH 2016]
Delicious Looking Ice Cream Effects with Non-Simulation Approaches Presenter(s): [Cantwell] [Warner] [Koperwas] [Bhat]
Entry No.: [25]
[SIGGRAPH 2016]
Delivering doomsday the meteor FX of ice age: collision course Presenter(s): [Quirus] [Roach]
Entry No.: [02]
[SIGGRAPH 2016]
Designing an Interaction with an Octopus Presenter(s): [Talbot] [Piretti] [Singleton] [Hessler]
Entry No.: [43]
[SIGGRAPH 2016]
Differential appearance editing for measured BRDFs Presenter(s): [Tsirikoglou] [Kronander] [Larsson] [Tongbuasirilai] [Gardner] [Unger]
Entry No.: [51]
[SIGGRAPH 2016]
Digital painting classroom: learning oil painting using a tablet Presenter(s): [Stuyck] [Hadap] [Dutré]
Entry No.: [04]
[SIGGRAPH 2016]
Embree Ray Tracing Kernels: Overview and New Features Presenter(s): [Afra] [Wald] [Benthin] [Woop]
Entry No.: [52]
[SIGGRAPH 2016]
Environment Workflow of Final Fantasy XV Presenter(s): [Sasaki] [Ueno] [Miyajima] [Iwabuchi]
Entry No.: [55]
[SIGGRAPH 2016]
Estimating Local Beckmann Roughness for Complex BSDFs Presenter(s): [Holzschuch] [Kaplanyan] [Hanika] [Dachsbacher]
Entry No.: [66]
[SIGGRAPH 2016]
Finding Hank: Or How to Sim An Octopus Presenter(s): [Kautzman] [Wise] [Yu] [Karlsson] [Hessler] [Wong]
Entry No.: [61]
[SIGGRAPH 2016]
Flesh, Flab, and Fascia Simulation on Zootopia Presenter(s): [Milne] [McLaughlin] [Tamstorf] [Stomakhin] [Burkard] [Counsell] [Canal] [Komorowski] [Goldberg]
Entry No.: [34]
[SIGGRAPH 2016]
GI Next: Global Illumination for Production Rendering on GPUs Presenter(s): [Catalano] [Yasui-Schoffel] [Dahm] [Binder] [Keller]
Entry No.: [69]
[SIGGRAPH 2016]
HairCraft: Spells and Incantations for Digital Hair Presenter(s): [Bowline] [Johnson] [Gillis]
Entry No.: [31]
[SIGGRAPH 2016]
Have We Found the Key to the Smart Community? Presenter(s): [Keenan]
Entry No.: [89]
[SIGGRAPH 2016]
ILM Facial Performance Capture Presenter(s): [Cantwell] [Warner] [Koperwas] [Bhat]
Entry No.: [26]
[SIGGRAPH 2016]
Invasion! Exploring Empathy and Agency in VR Presenter(s): [Darnell] [Hutchinson]
Entry No.: [85]
[SIGGRAPH 2016]
Kung Fu Panda 3: Mandarin Lip-sync Reanimation Process and Pipeline Presenter(s): [Edwards] [Walvoord] [Armstrong] [Parkhill] [Potter] [Bocek-Rivele] [Ho] [Li] [Wood]
Entry No.: [27]
[SIGGRAPH 2016]
Lapping Water Effects in Piper Presenter(s): [Serritella] [Chang] [Park] [Scheepers] [Levin]
Entry No.: [39]
[SIGGRAPH 2016]
LightCraft - Extract Light Position and Information from On-Set Photography Presenter(s): [Suter] [Lobl] [Schutz] [Gee]
Entry No.: [15]
[SIGGRAPH 2016]
Loving Vincent: Guiding Painters through 64.000 frames Presenter(s): [Mackiewicz] [Melendez]
Entry No.: [06]
[SIGGRAPH 2016]
Making a Dinosaur Seem Small: Cloudscapes in The Good Dinosaur Presenter(s): [Webb] [Wrenninge] [Rempel] [Harrington]
Entry No.: [65]
[SIGGRAPH 2016]
Making: An Interdisciplinary Assistive Technology Project Presenter(s): [Reiser] [Bruce] [Martin] [Skidmore]
Entry No.: [81]
[SIGGRAPH 2016]
MapD: A GPU-powered Big Data Analytics and Visualization Platform Presenter(s): [Root] [Mostak]
Entry No.: [73]
[SIGGRAPH 2016]
MiragePrinter: interactive fabrication on a 3D printer with a mid-air display Presenter(s): [Yamaoka] [Kakehi]
Entry No.: [82]
[SIGGRAPH 2016]
MURE: Fast Agent Based Crowd Simulation for VFX and Animation Presenter(s): [Gustafson] [Arumugam] [Kanyuk] [Lorenzen]
Entry No.: [56]
[SIGGRAPH 2016]
Practical and Controllable Subsurface Scattering for Production Path Tracing Presenter(s): [Chiang] [Kutz] [Burley]
Entry No.: [49]
[SIGGRAPH 2016]
Procedural Terrains on Pixar’s The Good Dinosaur Presenter(s): [Pertusi] [Quilez] [Klocek]
Entry No.: [54]
[SIGGRAPH 2016]
Rapid, High Quality Dailies with RenderFlow for The Jungle Book Presenter(s): [Auty] [Chazot] [Hernandez] [Romeo]
Entry No.: [70]
[SIGGRAPH 2016]
Rendering fast & furious: supercharged in stereo for a 400ft curved screen Presenter(s): [Pieké]
Entry No.: [16]
[SIGGRAPH 2016]
Rendering Techniques of Final Fantasy XV Presenter(s): [Elcott] [Chang] [Miyamoto] [Metaaphanon]
Entry No.: [48]
[SIGGRAPH 2016]
Sea Surface Visualization in World of Warships Presenter(s): [Hasegawa] [Nozoe] [Ono] [Koyama]
Entry No.: [22]
[SIGGRAPH 2016]
Shading Dory’s New Friends Presenter(s): [Crow] [Hoffman] [Lee] [Poh]
Entry No.: [76]
[SIGGRAPH 2016]
SKUID: Sketching Dynamic Drawings Using the Principles of 2D Animation Presenter(s): [Kazi] [Grossman] [Umetani] [Fitzmaurice]
Entry No.: [84]
[SIGGRAPH 2016]
Spatially Adaptive FLIP Fluid Simulations in Bifrost Presenter(s): [Nielsen] [Bridson]
Entry No.: [41]
[SIGGRAPH 2016]
The Effects of The Jungle Book Presenter(s): [Joo Byun] [Mansfield] [Velazquez]
Entry No.: [24]
[SIGGRAPH 2016]
The Hive: A Human and Robot Collaborative Building Process Presenter(s): [Vasey] [Grossman] [Kerrick] [Nagy]
Entry No.: [83]
[SIGGRAPH 2016]
The Making of Inner Workings Presenter(s): [Matsuda] [Lurie] [Staub]
Entry No.: [11]
[SIGGRAPH 2016]
The Technical Art of Uncharted 4 Presenter(s): [Brinck] [Maximov] [Jiang]
Entry No.: [60]
[SIGGRAPH 2016]
The Trees of The Jungle Book Presenter(s): [Schwank] [James] [Micilotta]
Entry No.: [21]
[SIGGRAPH 2016]
Vegetation Choreography in The Good Dinosaur Presenter(s): [Soares] [Moser] [Aalbers]
Entry No.: [19]
[SIGGRAPH 2016]
Visual Effects of Final Fantasy XV: Concept, Environment and Implementation Presenter(s): [Winwood] [Hopper] [Wolter]
Entry No.: [23]
[SIGGRAPH 2016]
VR Technologies for Rich Sports Experience Presenter(s): [Ochi] [Kameda] [Takahashi] [Makiguchi] [Takeuchi]
Entry No.: [92]
[SIGGRAPH 2016]
Warcraft: Raising a Horde Presenter(s): [Cooper] [Bai] [Paik] [Schutz]
Entry No.: [57]
[SIGGRAPH 2016]
Warcraft’s Durotan: Hero, Complex Presenter(s): [Schutz] [Giacoppo] [Cooper]
Entry No.: [44]
[SIGGRAPH 2016]
Warping with Accumulated Motion Vectors Presenter(s): [Willey] [Keech]
Entry No.: [30]
[SIGGRAPH 2016]
Zootopia Crowd Pipeline Presenter(s): [El-Ali] [Tong] [Richards] [Nguyen] [Ros] [Joseph]
Entry No.: [59]
[SIGGRAPH 2016]
“Kanju”: Integrating HCI to tell better stories in immersive environments Presenter(s): [Riggs]
Entry No.: [86]
[SIGGRAPH 2016]
Practical Analytic 2D Signed Distance Field Generation Presenter(s): [Abbas] [Doran] [Evans] [Mendez]
Entry No.: [68]
[SIGGRAPH 2016]
A Practical Stochastic Algorithm for Rendering Mirror-Like Flakes Presenter(s): [Atanasov] [Koylazov]
Entry No.: [67]
[SIGGRAPH 2016]
A Fully Cloud-based Global Visual Effects Studio Presenter(s): [Carey] [Vanns]
Entry No.: [72]
[SIGGRAPH 2016]
Finding Particulate In Finding Dory Presenter(s): [Conover] [Chang] [Gustafson]
Entry No.: [62]
[SIGGRAPH 2016]
Luma HDRv: an open source high dynamic range video codec optimized by large-scale testing Presenter(s): [Eilertsen] [Mantiuk] [Unger]
Entry No.: [17]
[SIGGRAPH 2016]
Final Fantasy XV: Pulse and Traction of Characters Presenter(s): [Imamura] [Shirakami] [Prasertvithyakarn] [Yokoyama] [Namiki] [Miyake]
Entry No.: [47]
[SIGGRAPH 2016]
Pyramid Coordinates for Deformation with Collision Handling Presenter(s): [Lin] [Zafar] [Ng] [Zhou]
Entry No.: [33]
[SIGGRAPH 2016]
Simulating Rivers in The Good Dinosaur Presenter(s): [Reisch] [Marshall] [Wrenninge] [Goktekin] [Hall] [O’Brien] [Johnston] [Rempel] [Lin]
Entry No.: [40]
[SIGGRAPH 2016]
SuperD: SubD Modeling without Subdivision Presenter(s): [Rockwood] [Gao] [Farrell]
Entry No.: [08]
[SIGGRAPH 2016]
The Jungle Book: Management, Caching and Preview of Many Animals Presenter(s): [Romeo] [Chan] [Chen] [Fisher]
Entry No.: [58]
[SIGGRAPH 2016]
HFTS: Hybrid Frustum-Traced Shadows in “The Division” Presenter(s): [Story] [Wyman]
Entry No.: [13]
[SIGGRAPH 2016]
Directed volcano getting the most out of your simulations Presenter(s): [Ecker] [Dwivedi] [Gabai]
Entry No.: [03]
[SIGGRAPH 2016]
Volume Modeling Techniques in The Good Dinosaur Presenter(s): [Wrenninge] [Rice]
Entry No.: [63]
[SIGGRAPH 2016]