“STAR WARS BATTLEFRONT VR: PILOTING AN XWING FOR THE FIRST TIME” by Electronic Arts – ACM SIGGRAPH HISTORY ARCHIVES

“STAR WARS BATTLEFRONT VR: PILOTING AN XWING FOR THE FIRST TIME” by Electronic Arts

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    A brief overview of technical challenges solutions implemented for Star Wars Battlefront VR, including dynamic resolution, a Forward+ Renderer, temporal anti-aliasing, and other optimizations implemented to get the most out of the PS4 hardware and the PSVR head-mounted display while maintaining constant 60 frames per second on a base PS4.


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