“Simplify Vulkan Development with new Ecosystem Enhancements” by Ghavam

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Title:


    Simplify Vulkan Development with new Ecosystem Enhancements

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Description:


    The Vulkan ecosystem continues to evolve and improve. In the past two years, key ecosystem tools have been updated to help simplify development for the Vulkan community. This session will discuss enhancements that 1) add validation for Vulkan Synchronization and Synchronization2, 2) replace trace/replay functionality with a new GFXReconstruct tool, 3) add shader toolchain API libraries to the SDK for glslang, ShaderC, SPIRV-Cross, SPIRV-Tools, and DXC, 4) add a Debug Printf validation layer object, and 5) add GPU-Assisted validation enhancements.


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