“Rigging Characters for CryENGINE” by Evans – ACM SIGGRAPH HISTORY ARCHIVES

“Rigging Characters for CryENGINE” by Evans

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Conference:


Type(s):


Title:


    Rigging Characters for CryENGINE

Organizer(s)/Presenter(s):



Description:


    How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.


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