“Research Challenge 2010” – ACM SIGGRAPH HISTORY ARCHIVES

“Research Challenge 2010”

  • 2010 SIGGRAPH Image Not Available


Description:


    Individuals and teams develop innovative solutions to a challenge problem, demonstrating their creativity, design, and execution skills. Selected finalists will present their work to a panel of distinguished judges in a public session in competition for final awards.


Other Information:


    The Challenge

    The right mix of hardware and software can result in unique and compelling interactions. For example, swinging a tennis racket in a video game is more fun with a Wii remote than a keyboard. The Segway lets you roll around by just leaning in the direction you want to go. Multi-touch devices support zooming in and out or panning with a touch of the fingers.

    Identify one or more interactive activities or experiences that are awkward or impossible with today’s technologies, and design a new hardware and software combination to enable those experiences. Entries will be judged on how compelling the interface is, the appeal of the experience, and the quality of the design (does it work? Is the design suited to the task?).

    The Finalists

    Virtual Flashlight for Real-Time Scene Illumination and Discovery
    Combining novel input and rendering technologies to create an interactive Haunted House that provides a heightened sense of immersion and allows for its content to be dynamically modified to create a fresh adventure on each successive visit.

    James Geraci
    Arun Mehta
    Alexander Chia
    Erek Speed
    Square Enix CO., Ltd.

    Hodu “Zero Failure” Physical Therapy System
    A system for physical therapy inspired by Korean traditional medicine that reduces the stress, pain, and embarrassment associated with physical therapy and allows easier collection of data related to patient recuperation.

    Hyeon Hui
    Dan Mikesell
    Hongik University

    Seeing With Pan-Tilt-Zoom Cameras Directed by Gaze Over the Internet
    With this advanced gaze-tracking system, users control a remote video PTZ camera’s movements just by looking around at a computer screen that displays a video from the camera.

    Andrzej Czyzewski
    Bozena Kostek
    Bartosz Kunka
    Rafal Rybacki
    Gdansk University of Technology

    Relief
    A computer interface that enables direct interactive experience with geospatial datasets by rendering them as three-dimensional physical shapes, augmented with projected graphics.

    Daniel Leithinger
    MIT Media Lab

     


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