“Research Challenge 2010”
Conference:
Experience Type(s):
Competition Type:
Title:
- Research Challenge 2010
Competition Participants:
Description:
Individuals and teams develop innovative solutions to a challenge problem, demonstrating their creativity, design, and execution skills. Selected finalists will present their work to a panel of distinguished judges in a public session in competition for final awards.
Other Information:
The Challenge
The right mix of hardware and software can result in unique and compelling interactions. For example, swinging a tennis racket in a video game is more fun with a Wii remote than a keyboard. The Segway lets you roll around by just leaning in the direction you want to go. Multi-touch devices support zooming in and out or panning with a touch of the fingers.
Identify one or more interactive activities or experiences that are awkward or impossible with today’s technologies, and design a new hardware and software combination to enable those experiences. Entries will be judged on how compelling the interface is, the appeal of the experience, and the quality of the design (does it work? Is the design suited to the task?).
The Finalists
| Virtual Flashlight for Real-Time Scene Illumination and Discovery Combining novel input and rendering technologies to create an interactive Haunted House that provides a heightened sense of immersion and allows for its content to be dynamically modified to create a fresh adventure on each successive visit. James Geraci Hodu “Zero Failure” Physical Therapy System Hyeon Hui |
Seeing With Pan-Tilt-Zoom Cameras Directed by Gaze Over the Internet With this advanced gaze-tracking system, users control a remote video PTZ camera’s movements just by looking around at a computer screen that displays a video from the camera. Andrzej Czyzewski Relief Daniel Leithinger |


