“Real-Time Particle-Based Liquid Simulation on the GPU” by Green, Dimitrov and Sainz
Conference:
- SIGGRAPH 2010
- More from SIGGRAPH 2010:
Title:
- Real-Time Particle-Based Liquid Simulation on the GPU
Developer(s):
Project Affiliation:
- NVIDIA
Description:
A state-of-the-art particle-based fluid simulation running entirely on the GPU and displayed using a novel screen-space surface-rendering technique that includes caustics. The demo simulates and renders 128,000 particles at more than 60 frames per second.