“Physical e-Sports in VAIR Field system” by Yasumoto and Teraoka
Conference:
Experience Type(s):
Title:
- Physical e-Sports in VAIR Field system
Presenter(s):
Description:
This study concerns the VAIR Field, one of the physical e-sports. This solves the problems of children’s inability to use and VR sickness, which are the drawbacks of xR using HMD, as well as the problem of eSports’s disparity from conventional sports due to poor physical fitness. Physical e-sports is advocated based on the concept that players can play e-sports using electronic devices, which can be improved by training muscles, building physical strength, and strengthening the body as in conventional sports. VAIR Field is one of the physical sports. It is safe to use a gun or a bow as a device but use images instead of physical arrows, referring to sports such as archery tags and airsoft. HMD does not restrict physical activity by moving the display around the eyes and directly recognizing information of the physical world around it. Since the hand is directly visible, detailed operation is possible, and the structure and nature of a real bow and a gun are reproduced, and the position of the bow and gun is tracked, thus realizing a system that requires the same feeling of operation as a real bow and the same ability as a real gun. In addition, by registering information of surrounding walls and floors, and by enabling dynamic tracking of obstacles, real and virtual overlap can be achieved. Up to 10 people were divided into 2 teams and freely selected weapons such as bow and gun, and realized this as a sport with safety and physical exercise.
References:
[1] Shunsuke Sakai, Yohei Yanase, Yasutsuna Matayoshi, and Masahiko Inami. 2018. D-ball: Virtualized Sports in Diminished Reality. In Proceedings of the First Superhuman Sports Design Challenge: First International Symposium on Amplifying Capabilities and Competing in Mixed Realities(SHS ’18). ACM, New York, NY, USA, Article 6, 6 pages. https://doi.org/10.1145/3210299.3210305
[2] Masasuke Yasumoto and Takashi Ohta. 2013. The Electric Bow Interface. In Virtual, Augmented and Mixed Reality. Systems and Applications. VAMR 2013. Lecture Notes in Computer Science, Vol. 8022.
[3] Masasuke Yasumoto and Takehiro Teraoka. 2018. VAIR — Mobile VR shooting without HMD. In 2018 International Workshop on Advanced Image Technology (IWAIT). 1–2. https://doi.org/10.1109/IWAIT.2018.8369667


