“Motion Capture Pipeline From Movies to Games” by Anant and Hotz – ACM SIGGRAPH HISTORY ARCHIVES

“Motion Capture Pipeline From Movies to Games” by Anant and Hotz

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Conference:


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Title:


    Motion Capture Pipeline From Movies to Games

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Description:


    Demonstrations from examples of recent movies, games, and animations, of how motion capture has gone from being a career to simply being a tool that any artist or animator should master.

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