“Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System” – ACM SIGGRAPH HISTORY ARCHIVES

“Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System”

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    Miruoto: Sports Event Atmosphere Visual Rendering Through Real-time Image and Sound Processing System

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    Did you already imagine how it would be to watch a sporting match without sounds? We developed a system that displays in real-time onomatopoeia, representing sounds during a sports event for hearing impaired and hearing public. In this way, they can enjoy manga-like onomatopoeia overlay on the match video stream.

References:


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    [2]
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    [3]
    Tsukasa Fukusato and Shigeo Morishima. 2014. Automatic depiction of onomatopoeia in animation considering physical phenomena. In Proceedings of the 7th International Conference on Motion in Games. 161?169. https://doi.org/10.1145/2668064.2668096

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    Andrew G.2017. MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications. arxiv:cs.CV/1704.04861

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    Carling Gerd. 2014. Motivated language change: processes involved in the growth and conventionalization of onomatopoeia and sound symbolism. Acta Linguistica Hafniensia 46, 2 (2014), 199?217. https://doi.org/10.1080/03740463.2014.990293

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    [9]
    M. Namatame. 2019. Effectiveness of Multisensory Methods in Learning Onomatopoeia for the Hearing-Impaired. https://doi.org/10.1007/978-3-030-21151-6_1

    [10]
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    [11]
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    [12]
    Lei Ye. 2023. Onomatopoeia, Sound Effects and Humour in Japanese Anime and US Animation Films and Television. Animation 18, 3 (Nov. 2023), 273?291. https://doi.org/10.1177/17468477231206681


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