“Miegakure: a Game Where You Explore and Interact With a 4D World” by Bosch
Conference:
Experience Type(s):
Title:
- Miegakure: a Game Where You Explore and Interact With a 4D World
Developer(s):
Interest Areas(s):
- Art / Design
- Gaming & Entertainment
- New Technologies
- Production & Animation
- Research / Education
Description:
I will show the game Miegakure, in which you are a 3D character inside 4D world. The way we represent the fourth dimension is by taking a 3D slice through the 4D world, similar to how you can take a 2D slice through a 3D world.
References:
[1] Edwin A. Abbott. 1884. Flatland: A Romance of Many Dimensions.
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[2] Thomas F. Banchoff. 1990. Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions. Scientific American Library.
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[3] Alan Chu, Chi-Wing Fu, Andrew J. Hanson, and Pheng-Ann Heng. 2009. GL4D: A GPU-based Architecture for Interactive 4D Visualization. IEEE Transactions on Visualization and Computer Graphics (IEEE Visualization 2009) 15, 6 (Nov.-Dec. 2009), 1587–1594.
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[4] Steven R. Hollasch. 1991. Four-Space Visualization of 4D Objects. Master’s Thesis. Arizona State University.


