“Interactive AI Material Generation and Editing in NVIDIA Omniverse” by Alhaija, Lucas, Zook, Babcock, Tyner, et al. …
Conference:
Type(s):
Title:
- Interactive AI Material Generation and Editing in NVIDIA Omniverse
Developer(s):
Description:
We show an end-to-end tool with optimized AI models tightly integrated into artists’ interactive loop for PBR material generation (from text or image), iterative refinement (e.g., adjust style), and editing (e.g., local inpainting). Materials are previewed in real time on a ray-traced scene inside NVIDIA Omniverse and upscaled in the background during the demo.