“Game Design Strategies for Collectivist Persuasion” by Khaled, Barr, Biddle, Noble and Fischer
Conference:
Type(s):
Title:
- Game Design Strategies for Collectivist Persuasion
Developer(s):
Description:
This paper presents design considerations associated with developing a serious game about smoking cessation targeted at collectivist players and based on collectivist persuasive game-design strategies, and then summarizes a quantitative evaluation of effects on individualist and collectivist players.
Overview Page:
Submit a story:
If you would like to submit a story about this experience or presentation, please contact us: historyarchives@siggraph.org