“Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5” – ACM SIGGRAPH HISTORY ARCHIVES

“Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5”

  • ©

Conference:


Type(s):


Title:


    Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5

Program Title:


    Labs Hands-On Class

Organizer(s)/Presenter(s):



Description:


    Let?s make something to take back home as a souvenir! Join us in a beginner-friendly lab session on pathfinding algorithms for AI gameplay mechanics. Together, we will visually compare pathfinding algorithms and see them in action as an open-world game.

References:


    [1]
    Epic Games. 2023. Unreal Engine 5.3.2. https://www.unrealengine.com

    [2]
    Game Engineering Group. [n. d.]. AI – Simple Pathfinding. https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/aitutorials/2pathfinding/AI%20-%20Simple%20Pathfinding.pdf

    Muhammad A Moniem. 2016. Mastering Unreal Engine 4. X. Packt Publishing Ltd.

    [4]
    Paul Roberts. 2022. Artificial intelligence in games. CRC Press.

    [5]
    Xinyuan Zhang and Xinyou Zhang. 2023. Based on Navmesh to implement AI intelligent pathfinding in three-dimensional maps in UE4. In Proceedings of the 2022 5th International Conference on Algorithms, Computing and Artificial Intelligence (, Sanya, China, ) (ACAI ?22). Association for Computing Machinery, New York, NY, USA, Article 93, 5 pages. https://doi.org/10.1145/3579654.3579752


ACM Digital Library Publication:


Overview Page:



Submit a story:

If you would like to submit a story about this experience or presentation, please contact us: historyarchives@siggraph.org