“Electric Bow Interface 3D” – ACM SIGGRAPH HISTORY ARCHIVES

“Electric Bow Interface 3D”

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Title:


    Electric Bow Interface 3D

Description:


    Amongst immersive interface works, Jones’ “Room Alive” [Jones et al. 2014], which uses an HMD, i.e., head mounted display, and multiple projectors, is representative; however, the HMD disturbs the depth direction of a player’s eyes, and especially, the player cannot see his or her own body and hands through the HMD in real space. Also, using multiple projectors costs a lot of money and means the system requires a lot of time to set up.

References:


    [1]
    Huber, J. 2014. A Research Overview of Mobile Projected User Interfaces. Informatik Spektrum 37, 5, 464–473.

    [2]
    Jones, B., Sodhi, R., Murdock, M., Mehra, R., Benko, H., Wilson, A., Ofek, E., MacIntyre, B., Raghuvanshi, N., and Shapira, L. 2014. RoomAlive: Magical Experiences Enabled by Scalable, Adaptive Projector-camera Units. In Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, ACM, New York, NY, USA, UIST ’14, 637–644.

    [3]
    Willis, K. D. D., Shiratori, T., and Mahler, M. 2013. HideOut: Mobile Projector Interaction with Tangible Objects and Surfaces. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, ACM, New York, NY, USA, TEI ’13, 331–338.

    [4]
    Yasumoto, M., and Teraoka, T. 2015. Shadow Shooter: 360-degree All-around Virtual 3D Interactive Content. In ACM SIGGRAPH 2015 Posters, ACM, New York, NY, USA, SIGGRAPH ’15, 29:1–29:1.


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