“Authoring of Procedural Environments in “The Blacksmith” Realtime Short” by Efremov – ACM SIGGRAPH HISTORY ARCHIVES

“Authoring of Procedural Environments in “The Blacksmith” Realtime Short” by Efremov

  • ©

Conference:


Type(s):


Title:


    Authoring of Procedural Environments in “The Blacksmith” Realtime Short

Organizer(s)/Presenter(s):



Description:


    “The Blacksmith” is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel.

    We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.


PDF:



ACM Digital Library Publication:



Overview Page:



Submit a story:

If you would like to submit a story about this experience or presentation, please contact us: historyarchives@siggraph.org