“Authoring of Procedural Environments in “The Blacksmith” Realtime Short” by Efremov

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    Authoring of Procedural Environments in “The Blacksmith” Realtime Short

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    “The Blacksmith” is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel.

    We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.


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