“An Interactive 360° Light Field Display” by Jones, McDowall, Yamada, Bolas and Debevec

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Entry Number: 01

Title:


    An Interactive 360° Light Field Display

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    Introduction

    While a great deal of computer generated imagery is modeled and rendered in 3D, the vast majority of this 3D imagery is shown on 2D displays. Various forms of 3D displays have been contemplated and constructed for at least one hundred years [Lippman 1908], but only recent evolutions in digital capture, computation, and display have made functional and practical 3D displays possible.

    We present an easily reproducible, low-cost 3D display system with a form factor that offers a number of advantages for displaying 3D objects in 3D. We develop and demonstrate the projection mathematics and rendering methods necessary to drive the display with real-time raster imagery or pre-recorded light fields so that they exhibit the correct cues of both horizontal and vertical parallax. The display is autostereoscopic, requiring no special viewing glasses, omnidirectional, allowing viewers to be situated anywhere around it, and multiview, producing a correct rendition of the light field with the correct horizontal parallax and vertical perspective for any viewpoint situated at a certain distance and height around the dis- play. Furthermore, if head tracking is employed to detect the height and distance of one or more of the viewers around the the display, our display allows the rendered perspective to be adjusted on the fly to allow the tracked users to properly see objects from arbitrary heights and distances in addition to obtaining correct views from any angle around the display. Our display uses primarily commodity graphics and display components and achieves real-time rendering with non-trivial scene complexity across its entire field of view. Our contributions include:

    • An easily reproducible, low-cost 360◦ horizontal-parallax light field display system leveraging commodity graphics and projection display hardware.

    • A novel software/hardware architecture that enables real-time update of high-speed video projection using standard graphics hardware at kilohertz frame rates.

    • A novel projection algorithm for rendering multiple center of projection raster graphics for a 360◦ horizontal-parallax light field display with correct vertical perspective for any given viewer height and distance.

    • A light field display technique that is horizontally multiview autostereoscopic and employs vertical head tracking to pro- duce correct vertical parallax for tracked users.


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    References

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Acknowledgements:


    The authors wish to thank Bruce Lamond, Naho Inamoto, Tim Hawkins, Pieter Peers, Dell Lunceford, Tom Pereira, Jacki Morie, Sean Bouchard, Bill Swartout, Randy Hill, and Randolph Hall for their support and assistance with this work. This work was sponsored by the University of Southern California Office of the Provost and the U.S. Army Research, Development, and Engineering Command (RDECOM). The high-speed projector was originally developed by a grant from the Office of Naval Research under the guidance of Ralph Wachter. The content of the information does not necessarily reflect the position or the policy of the US Government, and no official endorsement should be inferred.


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