“AlteredWind: Manipulating Perceived Direction of the Wind by Cross-Modal presentation of Visual, Audio and Wind Stimuli” – ACM SIGGRAPH HISTORY ARCHIVES

“AlteredWind: Manipulating Perceived Direction of the Wind by Cross-Modal presentation of Visual, Audio and Wind Stimuli”

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    AlteredWind: Manipulating Perceived Direction of the Wind by Cross-Modal presentation of Visual, Audio and Wind Stimuli

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Description:


    We developed AlteredWind, a multisensory wind display system that manipulates users’ perception of wind by the integration of visual, audio, and wind stimuli. AlteredWind present images of flowing particles and three-dimensional (3D) sounds of wind together with the wind to induce the visuo-haptic and audio-haptic cross-modal effect.

References:


    [1]
    Morton L. Heilig. 1962. Sensorama simulator. US Patent 3050870.
    [2]
    Kenichi Ito, Yuki Ban, and Shin’ichi Warisawa. 2019. Manipulation of the Perceived Direction of Wind by Cross-modal Effects of Wind and Three-dimensional Sound. In 2019 IEEE World Haptics Conference (WHC). 622–627. https://doi.org/10.1109/WHC.2019.8816111
    [3]
    Anatole Lécuyer. 2009. Simulating haptic feedback using vision: A survey of research and applications of pseudo-haptic feedback. Presence: Teleoperators and Virtual Environments 18, 1(2009), 39–53. https://doi.org/10.1162/pres.18.1.39
    [4]
    Taeyong Moon and Gerard J. Kim. 2004. Design and Evaluation of a Wind Display for Virtual Reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology(VRST ’04). ACM, New York, NY, USA, 122–128. https://doi.org/10.1145/1077534.1077558
    [5]
    Nimesha Ranasinghe, Pravar Jain, 2017. Ambiotherm: Enhancing Sense of Presence in Virtual Reality by Simulating Real-World Environmental Conditions. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems(CHI ’17). ACM, New York, NY, USA, 1731–1742. https://doi.org/10.1145/3025453.3025723
    [6]
    Michael Rietzler, Katrin Plaumann, 2017. VaiR: Simulating 3D Airflows in Virtual Reality. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems(CHI ’17). ACM, New York, NY, USA, 5669–5677. https://doi.org/10.1145/3025453.3026009
    [7]
    Koichi Shimizu, Gaku Sueta, 2018. FiveStar VR: Shareable Travel Experience Through Multisensory Stimulation to the Whole Body. In SIGGRAPH Asia 2018 Virtual & Augmented Reality(SA ’18). ACM, New York, NY, USA, Article 2, 2 pages. https://doi.org/10.1145/3275495.3275502
    [8]
    William H. Warren, M. W. Morris, and M. Kalish. 1988. Perception of translational heading from optical flow. Journal of Experimental Psychology: Human Perception and Performance 14, 4(1988), 646–660. https://doi.org/10.1037/0096-1523.14.4.646


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