“A Unified Approach for Physically Based Simulations and Haptic Rendering” by Weller and Zachmann

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    A Unified Approach for Physically Based Simulations and Haptic Rendering

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    A novel geometric data structure, inner sphere trees, that supports both approximate proximity queries and penetration volume with one unified algorithm. This enables computation of continuous forces and torques between rigid objects consisting of hundreds of thousands of polygons for physically based simulations or force-feedback at haptic rates.


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