Macmillan Publishing Company – ACM SIGGRAPH HISTORY ARCHIVES

Macmillan Publishing Company


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Exhibitor Name:


    Macmillan Publishing Company
    Previously known as:
  • SIGGRAPH 1998: subdivision: Macmillan Computer Publishing
  • SIGGRAPH 1997: subdivision: Macmillan Computer Publishing
  • SIGGRAPH 1996: subdivision: Macmillan Computer Publishing

Conference(s) Exhibited At:


[ SIGGRAPH 1998 ] [ SIGGRAPH 1997 ] [ SIGGRAPH 1996 ] [ SIGGRAPH 1990 ] [ SIGGRAPH 1989 ]

Address:


  • 866 Third Avenue
  • New York,
  • New York
  • United States

    SIGGRAPH 1998

    As the world’s largest computer book publisher, Macmillan Computer Publishing helps users deal with the complexities of new technologies. Macmillan’s core strength comes from its trusted brands and a commitment to leading the market into new publishing media. Featured are New Riders, Que, and Sams, Macmillan Technical Publishing imprint, and Cisco titles.

    SIGGRAPH 1996

    Macmillan Computer Publishing publishes computer books under the imprints of: Que, Que E & T, Sams Publishing, Sams net, New Riders, Hayden Books, Ziff-Davis Press, The Waite Group, and BradyGAMES,all providing information on the latest technology offered by the constantly growing computer industry. Within the product line, PC and Macintosh users at all levels discover expert advice and tips about desktop pub-lishing/graphics, word processing, databases, spreadsheets, utilities, networking, operating systems, programming online communications, and more.

    SIGGRAPH 1990

    Macmillan displays a variety of college textbooks, including Computer Graphics by Francis S. Hill, Jr., University of Massachusetts at Amherst. This text introduces the basic concepts and techniques of modern interactive computer graphics and teaches readers how to write application programs.

    SIGGRAPH 1989

    Macmillan is displaying a brand new book, Computer Graphics, by Francis S. Hill, Jr. of the University of Massachusetts at Amherst. This text introduces the basic concepts and techniques of modern interactive computer graphics and teaches readers how to write application programs.

Categories (Past and Present):




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