Stefanie Vandendriessche: adjusted daydreams

  • ©,


Artist(s):



Title:


    adjusted daydreams

Exhibition:


Creation Year:


    2004

Category:



Artist Statement:


    Atmsferik is the alias for Stefanie Vandendriessche. After studying art history in Belgium, she moved five years ago to Barcelona, where
    she is studying for a master in digital arts degree at Universitat Pompeu Fabra. She has been developing several projects in the field of digital arts and architecture. As a co-founder of su-studio (www.su-studio.biz), she was involved in developing real-time 30 environments, of which the project won an honorable mention at the Bienal Miami Beach 2001. The project su-too/z, a musical environment was performed by navigating through 30 virtual architectures. The project has also been presented at MIT-Dublin, NIME.

    As co-founder of Brajovicvandendriessche, she explored the relationship between real and digital architecture, from visual installations and performances to physical structures. Their recent projects are La casa en el Aire, under construction in Costa Rica, and Bamboo Ligature, exhibited at the 5th Biennale of Architecture of Sao Paolo, Br il.

    As atmsferik, she developed several real-time interactive fairy tales and performed them at several festivals. Furthermore, she writes online poetry: www.atmsferik.com

    Adjusted daydreams is a real-time 30 environment where players can navigate through 30 worlds using different cameras and interactions to change the worlds’ textures. Every world has a different level of abstraction and atmosphere, from very abstract to bizarre psyche­delic collages.

    Because of the complex combination of camera angles, texture effects, and weird perspectives, the 30 effect is “on the first side” rather than 2D. Nevertheless, the fact that players are navigating in real time means that the moving paintings on the screen will never have the same composition.


Technical Information:


    The visuals are programmed with Virtools software, a program designed to create videogames.

    Windows Minimum System Requirements
    Microso Windows (95, 98, 98SE, ME, 2000, XP, or NT 4.0 with Service Pack 6)
    Pentium II (or equivalent)
    32 MB of RAM
    Internet Explorer 4.0 or Netscape Navigator/Communicator (4.5-4.8 or 6.1-7.01)

    Recommended System
    Direct3D- or OpenGL-compatible 30 accelerator graphics card with at least 8 MB of RAM
    DirectX 7 or higher for Windows 9x

    Internet Explorer 6.0 or Netscape 7.01
    Monitor color display set to 16 bits (65536) or 32 bits (True Color) Sound Card
    Macintosh Minimum System Requirements
    Mac OS X 10.1
    G3 Processor
    3D graphic processor/accelerator card
    128 MB of RAM
    Internet Explorer 5.1, Netscape 7.0, Safari 1.0 beta, or Camino 0.7

    Recommended System
    MacOS X Jaguar (10.2.4)
    G4 Processor
    Internet Explorer 5.2
    256 MB of RAM
    Monitor color display set to 16 bits (65536) or 32 bits (True Color)
    Sound Card

    Restrictions
    Javascript communication between web page and the Vi ools Composition is not supported
    Virtools Physics Pack is not supported
    Joysticks are not supported
    Right click is not supported

    Sound Design
    The sound composition was influenced directly by the movement and textures within the visual Adjusted daydreams. A sonic topology with a heavy focus on how physical properties of sound can stretch or compress within a daydream state.

    Jordan Wynnychuk has researched and performed sound and music worldwide. Currently the director of Squinch Hybrid Realities in Montreal, developing 30 instruments and virtual acoustic systems for architecture. Recent output includes 3D music videogames and acoustic architecture with Barcelona’s su-Studio, directing the Wrong Festival in experimental media, and errorclub underground audio and gaming club.

    Credits
    Sound Design: Jordan Wynnychuk Collaboration in programming: Luka Brajovic


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