“Riba” by Dalbiez and Garcette

  • ©


Conference:


SIGGRAPH Video Review:


Track:


    03

Title:


    Riba

Length:


    6:07

Director(s):


Company / Institution / Agency:


  • One Plus One
  • Supinfocom

Description:


    A cat dreams of being a pianist until the day he makes it, thanks to a strange friend of his.

Hardware:


    HARDWARE: Three machines with single 2 GHz CPU, 1 GB RAM.

Software:


    SOFTWARE DEVELOPER: Modeling, animation, rendering, and dynamics: Maya 4.5.
    Compositing: Adobe Photoshop 6.0, Adobe After Effects 5.5. OS:
    Windows 2000.


Additional Contributors:


    Producer: Supinfocom Valenciennes
    Contributors: One Plus One


Additional Information:


    PRODUCTION
    Modeling: polygons. Rendering technique used most: Multiplesimple rendering layers with Maya renderer. Average CPU time for rendering per frame: eight minutes. Total production time: 10 months.Production highlight: Rendering was our principal technical concern in this film, so we used the “Tomcartoonshader” experimental shaderby Patrick Jean. Rendering issues were solved only one month anda half before the deadline, and fine work between traditional tech-nique (a lot of painting) and new techniques for the contour line was essential. The render is a multilayer-pass compositing, and only for the layer black contour lines.

Animation / Video Overview:


Type: