“Numeric Code” by Takahashi – ACM SIGGRAPH HISTORY ARCHIVES

“Numeric Code” by Takahashi




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Title:


    Numeric Code

Conference:


SIGGRAPH Video Review:


Length:


    2:42

Director(s):


Company / Institution / Agency:


  • Nagoya City University

Description:


    Editing 3D models from excellent commercial software GUIs seems almost equivalent to a sculptor carving a Japanese cypress, or molding clay into a sculpture. There is nothing in this direct operational environment that causes the user to perform complicated mathematical calculations. It is easy to forget that CG creation is built upon numbers. However, the 3D models that we create from this illusionary act of formation are simply numbers in memory space, far removed from real-space models like sculptures or statues. If we cannot touch them with our hands, they do not communicate the accumulation of time (because it takes time to create sculptures). How can I, who so love creating things, fill the sense of loss that this has created? Now I feel that I require a clear division between, “sculpting to experience the finer points of being a creator,” and “editing numbers with a calculator.” “Numeric Code” minimizes the work done via the GUI. It is computer animation created using procedural programming and dynamics.


ACM Digital Library Publication:


Animation / Video Overview:


Type:



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