“Kokubunji Cliff Line” by Takahashi – ACM SIGGRAPH HISTORY ARCHIVES

“Kokubunji Cliff Line” by Takahashi




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Title:


    Kokubunji Cliff Line

Conference:


SIGGRAPH Video Review:


Length:


    1:40

Director(s):


Company / Institution / Agency:


  • Nagoya City University

Description:


    In the regular act of CG design, editing 3D models from excellent commercial soft ware GUIs seems almost equivalent to a sculptor carving a Japanese cypress, or molding clay into a sculpture. Th ere is nothing in this direct operational environment that will cause the user to experience complicated mathematical calculations. Many have forgotten that CG creation is built upon numbers. However, the 3D models that we create from this illusionary act of formation are simply numbers in memory space, far removed from sculptures or statues that are real-space models. If we cannot touch them with our hands, they also do not communicate the accumulation of time required for creation. How can I, who so loves creating things, fi ll the sense of loss that this has created? Now I feel that I require a clear division between “sculpting to experience the fi ner points of being a creator” and “editing numbers with a calculator.” Th is product minimizes the work done using the GUI, and is computer animation created using procedural programming.


ACM Digital Library Publication:


Animation / Video Overview:


Type:



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