“A Flexible Rigging Framework for VFX and Feature Animation” by Nieto, Facey and Brugnot – ACM SIGGRAPH HISTORY ARCHIVES

“A Flexible Rigging Framework for VFX and Feature Animation” by Nieto, Facey and Brugnot

  • 2016 Talks: Nieto_A Flexible Rigging Framework for VFX and Feature Animation

  • 2016 Talks: Nieto_A Flexible Rigging Framework for VFX and Feature Animation

  • 2016 Talks: Nieto_A Flexible Rigging Framework for VFX and Feature Animation

Conference:


Entry Number: 46

Title:

    A Flexible Rigging Framework for VFX and Feature Animation

Session/Category Title:   Building Character


Presenter(s)/Author(s):



Abstract:


    We present the work recently undertaken to ensure that Pinocchio, our long-standing, production-proven modular rigging platform, can meet the demands of both VFX and Animated Features. By transitioning to a fully modular, DCC-agnostic framework we enable rigs to be built across a number of host applications and leverage a variety of evaluation back-ends; this in turn allows us to target different stages in our pipeline more efficiently, by offering high performance to animators and easy prototyping to riggers, while retaining the ability to share assets with other companies if needed. Furthermore this approach involves comparatively small upfront development and artist training costs.

References:


    Watt, M., Coumans, E., ElKoura, G., Henderson, R., Kraemer, M., Lait, J., and Reinders, J. 2014. Multithreading for Visual Effects, 1st ed. A. K. Peters, Ltd., Natick, MA, USA.

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