“Global Adaptive Sampling Hierarchies in Production Ray Tracing” by Jeffery – ACM SIGGRAPH HISTORY ARCHIVES

“Global Adaptive Sampling Hierarchies in Production Ray Tracing” by Jeffery

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    Gaming & Interactive, New Technologies, and Production & Animation

Entry Number: 69

Title:

    Global Adaptive Sampling Hierarchies in Production Ray Tracing

Session/Category Title:   Lucy in the Sky with Diamonds - Processing Visuals


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Abstract:


    An image-space hierarchy is introduced to reduce artifacts from prematurely stopping in adaptive sampling in a Monte Carlo ray tracing context, while maintaining good performance and fitting into an existing sampling architecture.

References:


    Holger Dammertz, Johannes Hanika, Alexander Keller, and Hendrik Lensch. 2010. A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination. In Proc. of the WSCG 2010. 159–164.

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