“Global Adaptive Sampling Hierarchies in Production Ray Tracing” by Jeffery
Conference:
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Interest Area:
- Gaming & Interactive, New Technologies, and Production & Animation
Entry Number: 69
Title:
- Global Adaptive Sampling Hierarchies in Production Ray Tracing
Session/Category Title: Lucy in the Sky with Diamonds - Processing Visuals
Presenter(s)/Author(s):
Abstract:
An image-space hierarchy is introduced to reduce artifacts from prematurely stopping in adaptive sampling in a Monte Carlo ray tracing context, while maintaining good performance and fitting into an existing sampling architecture.
References:
Holger Dammertz, Johannes Hanika, Alexander Keller, and Hendrik Lensch. 2010. A Hierarchical Automatic Stopping Condition for Monte Carlo Global Illumination. In Proc. of the WSCG 2010. 159–164.
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