“Garment Refitting for Digital Characters” by Goes, Fong and O’Malley
Conference:
Type(s):
Entry Number: 74
Title:
- Garment Refitting for Digital Characters
Presenter(s)/Author(s):
Abstract:
We present a new technique to refit garments between characters of different shapes. Our approach is based on a novel iterative scheme that alternates relaxation and rebinding optimizations. In the relaxation step, we use affine-invariant coordinates in order to adapt the input 3D garment to the shape of a target character while minimizing mesh distortion. In the rebinding step, we reset the spacing between the refitted garment and the character body controlled by user-prescribed tightness values. Our method also supports additional constraints that encode the spatial and structural arrangement of multi-layers, seams, and fold-overs. We employed this refit tool in Pixar’s feature film Soul to transfer garment pieces between various digital characters.
References:
M. Budninskiy, B. Liu, Y. Tong, and M. Desbrun. 2017. Spectral Affine-Kernel Embeddings. Comput. Graph. Forum (SGP) 36, 5 (2017), 117–129.
F. de Goes, A. Butts, and M. Desbrun. 2020. Discrete Differential Operators on Polygonal Meshes. ACM Trans. Graph. 39, 4, Article 110 (2020), 14 pages.
Additional Images:
![©Fernando de Goes, Donald Fong, and Meredith O’Malley](https://history.siggraph.org/wp-content/uploads/2022/07/2020-Talks-Degoes_Garment-Refitting-for-Digital-Characters-02.jpg)