“Substance Designer: Learning to Create Realistic Procedural Textures” by Lynch and Bagard – ACM SIGGRAPH HISTORY ARCHIVES

“Substance Designer: Learning to Create Realistic Procedural Textures” by Lynch and Bagard

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Title:


    Substance Designer: Learning to Create Realistic Procedural Textures

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Description:


    In this course, environment artists explain how to create a procedural material (a stone floor tile) using Substance Designer. This technique, used in major AAA game studios ,enables game artists to create material templates that are reusable and highly customizable.


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