“Substance Designer: Learning to Create Realistic Procedural Textures” by Lynch and Bagard
Conference:
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Title:
- Substance Designer: Learning to Create Realistic Procedural Textures
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Description:
In this course, environment artists explain how to create a procedural material (a stone floor tile) using Substance Designer. This technique, used in major AAA game studios ,enables game artists to create material templates that are reusable and highly customizable.
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