“Authoring of Procedural Environments in “The Blacksmith” Realtime Short” by Efremov
Conference:
- SIGGRAPH 2015
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More from SIGGRAPH 2015:
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Title:
- Authoring of Procedural Environments in “The Blacksmith” Realtime Short
Presenter(s):
Description:
“The Blacksmith” is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel.
We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.