“The Interactive Image: A Media Archaeology Approach” by Garcia Bravo, Burbano, Byrd and Forbes

  • ©Esteban Garcia Bravo, Andrés Burbano, Vetria L. Byrd, and Angus Graeme Forbes

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    The Interactive Image: A Media Archaeology Approach

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Abstract:


    This paper examines the history of the influential Interactive Image computer graphics showcase, which took place at museum and conference venues from 1987 to 1988. The authors present a preliminary exploration of the historical contexts that led to the creation of this exhibition by the Electronic Visualization Lab (EVL), which included the integrated efforts of both artists and computer scientists. In addition to providing historical details about this event, the authors introduce a media archaeology approach for examining the cultural and technological contexts in which this event is situated.

References:


    1. Electronic Visualization Lab, The Interactive Image [Photocopy], Museum of Science and Industry in Chicago, EVL archives, UIC, IL (1987).

    2. E. Shanken, “Artists in Industry and the Academy: Collaborative Research, Interdisciplinary Scholarship and the Creation and Interpretation of Hybrid Forms,” Leonardo 38, No. 5, 415–418 (2005).

    3. C. Paul, Digital Art (London: Thames and Hudson, 2003).

    4. F. Rose, “The Big Bang of Art and Tech in New York,” New York Times, 2015, <http://www.nytimes. com/2015/11/08/arts/design/the-big-bang-of-art-and-tech-in-new-york.html>.

    5. Paul [3].

    6. M. Brown, personal correspondence, 2 April 2017.

    7. E. Huhtamo and J. Parikka, eds., Media Archaeology: Approaches, Applications, and Implications (Berkeley: Univ. of California Press, 2011).

    8. E. Huhtamo, Illusions in Motion, Leonardo Book Series (Cambridge, MA: The MIT Press, 2013).

    9. S. Zielinski, Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (Cambridge, MA: The MIT Press, 2006).

    10. Z. Patterson, Peripheral Vision (Cambridge, MA: The MIT Press, 2015).

    11. M. Rosen, A Little-Known Story about a Movement, a Magazine, and the Computer’s Arrival in Art (Cambridge, MA: The MIT Press, 2011).

    12. R. Schrock, “After the Storm,” Archival Outlook of the Society of American Archivists, May/June 2013, pp. 6–7.

    13. EVLtube, <https://www.youtube.com/user/evltube>, accessed in January 2017.

    14. T. Sito, Moving Innovation: A History of Computer Animation (Cambridge, MA: The MIT Press, 2013).

    15. S. Cubitt, “Angelical Ecologies,” Millennium Film Journal 1, No. 58 (2013).

    16. Brown [6].

    17. “The Interactive Image” facsimile [Photocopy], Museum of Science and Industry in Chicago, EVL archives, UIC, IL (1987).

    18. T.A. DeFanti, “Simulacra/Stimulacra:: Fractal,” Cibermedia: Art Futura 91 (Ajuntament de Barcelona: Barcelona, 1991).

    19. P. Tree, Newsrelease: The University of Illinois at Chicago Office of Public Affairs [Manuscript], EVL archives, UIC, IL (19 November 1986).

    20. At Chicago, Computer images new method of presenting scientific data [News clipping photocopy], EVL archives, UIC, IL (27 April 1988).

    21. Sito [14].

    22. S. Bryson, “Virtual Reality in Scientific Visualization,” Communications of the ACM 39, No. 5, 62–71 (May 1996).

    23. B.H. McCormick, T.A. DeFanti, and M.D. Brown, eds., “Visualization in Scientific Computing,” [Special issue] Computer Graphics 21, No. 6 (1987).

    24. J. Schewe, “Ten years of Photoshop,” PEI magazine (2000).

    25. DeFanti [18].

    26. “The Interactive Image” facsimile [Photocopy], Museum of Science and Industry in Chicago, EVL archives, UIC, IL (1987).

    27. A.G. Forbes, “Articulating Media Arts Activities in Art-Science Contexts,” Leonardo 48, No. 4, 330–337 (2015).


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