“Gaming Techniques for Designing Compelling Virtual Worlds” by Capps, Bernier, Bleszinski, Caudle and Schell
Conference:
Type(s):
Entry Number: 16
Title:
- Gaming Techniques for Designing Compelling Virtual Worlds
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
None.
Topics
Community building and society design. World navigability by humans and artificially intelligent software agents. People flow and bottlenecks. The impact of design on technology, and of technology on design. Crossover between entertainment systems and military-realm visual simulators.
Description
The world-building tricks of the computer game trade are a multi-billion-dollar competition to build the most enticing and immersive virtual environments. Speakers describe their approaches to designing environments, review their experiences (both good and bad), and showcase their latest technologies.