“To Infinity and Beyond: a GPU-Driven Memory Sharing Pipeline to Generate and Process Infinite Synthetic Data” by Pietra, Hahn and Garau – ACM SIGGRAPH HISTORY ARCHIVES

“To Infinity and Beyond: a GPU-Driven Memory Sharing Pipeline to Generate and Process Infinite Synthetic Data” by Pietra, Hahn and Garau

  • 2025 Posters_Della Pietra_To Infinity and Beyond

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Title:

    To Infinity and Beyond: a GPU-Driven Memory Sharing Pipeline to Generate and Process Infinite Synthetic Data

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    Rendering

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Abstract:


    Our GPU-resident pipeline based on Unreal Engine 5 unifies scene generation, rendering, and processing entirely on the GPU, eliminating CPU–GPU transfers and disk I/O to achieve near-constant per-sample latency, up to 12× speedups, and sustained high-throughput training with effectively infinite synthetic data.

References:


    [1] Thomas Pollok, Lorenz Junglas, Boitumelo Ruf, and Arne Schumann. 2019. UnrealGT: Using Unreal Engine to Generate Ground Truth Datasets. In Advances in Visual Computing : 14th International Symposium on Visual Computing, ISVC 2019, Lake Tahoe, NV, USA, October 7–9, 2019, Proceedings, Part I. Ed.: George Bebis. Springer, 670–682.
    [2] Shital Shah, Debadeepta Dey, Chris Lovett, and Ashish Kapoor. 2017. AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles. In Field and Service Robotics. arXiv:arXiv:1705.05065https://arxiv.org/abs/1705.05065


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