“SurfelPlus: A Surfel-Based Global Illumination Solution Optimized for Low-End Graphics Hardware” by Wang, Ren and Wang
Conference:
Type(s):
Title:
- SurfelPlus: A Surfel-Based Global Illumination Solution Optimized for Low-End Graphics Hardware
Session/Category Title:
- Rendering
Presenter(s)/Author(s):
Abstract:
SurfelPlus introduces a real-time global illumination renderer optimized for low-end hardware, achieving dynamic indirect lighting through unified surfel generation, adaptive surfel management, and advanced spatial-temporal filtering, significantly improving performance and visual fidelity without expensive precomputations.
References:
[1] Daqi Lin, Markus Kettunen, Benedikt Bitterli, Jacopo Pantaleoni, Cem Yuksel, and Chris Wyman. 2022. Generalized resampled importance sampling: foundations of ReSTIR. 41, 4, Article 75 (July 2022), 23 pages.
[2] Thomas Müller, Fabrice Rousselle, Jan Novák, and Alexander Keller. 2021. Real-time neural radiance caching for path tracing. ACM Trans. Graph. 40, 4, Article 36 (July 2021), 16 pages.
[3] Hanspeter Pfister, Matthias Zwicker, Jeroen Van Baar, and Markus Gross. 2000. Surfels: Surface elements as rendering primitives. In Proceedings of the 27th annual conference on Computer graphics and interactive techniques. 335–342.
[4] Peiran Ren, Jiaping Wang, Minmin Gong, Stephen Lin, Xin Tong, and Baining Guo. 2013. Global illumination with radiance regression functions. ACM Trans. Graph. 32, 4, Article 130 (July 2013), 12 pages.


