“SugART: Mixed Reality Sugar Painting for Intangible Cultural Heritage Learning at Home” by Xiong, Nie, Zeng, Shen and Guo
Conference:
Type(s):
Title:
- SugART: Mixed Reality Sugar Painting for Intangible Cultural Heritage Learning at Home
Session/Category Title:
- Augmented & Virtual Reality
Presenter(s)/Author(s):
Abstract:
This paper introduces SugART, an MR project that enables users to learn and recreate traditional sugar painting at home. Combining hand tracking, virtual guidance, and real-time feedback, our project supports creative expression and cultural education, lowering barriers to participation in intangible cultural heritage through accessible and interactive digital experiences.
References:
[1] Tourism Beijing. 2016. Intangible Cultural Heritage | Sugar Painting. https://english.visitbeijing.com.cn/article/4CwdGrDdCNc
[2] Sophie Galani and Spyros Vosinakis. 2024. An augmented reality approach for communicating intangible and architectural heritage through digital characters and scale models. Personal and Ubiquitous Computing 28, 3 (2024), 471–490.
[3] Wenchen Guo, Wenbo Zhao, Guoyu Sun, Yanni Li, Yangyi Ye, and Su Wang. 2024. Enhancing the Digital Inheritance and Embodied Experience of Zen based on Multimodal Mixed Reality System. In ACM SIGGRAPH 2024 Posters. 1–2.
[4] Mikkel Larsen. 2021. Traditional Chinese Sugar Painting. https://www.ichongqing.info/culture/cultural-heritage/traditional-chinese-sugar-painting/
[5] Kexin Nie and Mengyao Guo. 2024. Flying Your Imagination: Integrating AI in VR for Kite Heritage. In SIGGRAPH Asia 2024 Posters(SA ’24). Association for Computing Machinery, New York, NY, USA, Article 30, 2 pages.
[6] Shunan Zhang, Xin Xie, Desheng Lyu, and Yunfeng Shu. 2025. KiteMR: An Interactive Mixed Reality System for Preserving and Experiencing Traditional Chinese Kite Craftsmanship. International Journal of Human–Computer Interaction (2025), 1–22.


