“Exploring Real-Time Water Surface Simulation for Immersive Virtual Reality Using Marker-Based Tracking” by Lai, Lin, Pan and Han
Conference:
Type(s):
Title:
- Exploring Real-Time Water Surface Simulation for Immersive Virtual Reality Using Marker-Based Tracking
Session/Category Title:
- Augmented & Virtual Reality
Presenter(s)/Author(s):
Abstract:
We present a marker-based VR system that simulates real-time water surface flow by tracking ArUco markers on physical water. The system generates FlowMaps from tracked motion to drive fluid effects in Unity. A circular pool with water-jet units enables controllable flow, enabling sensor-driven, immersive fluid simulation.
References:
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[3] Byungsoo Kim, Vinicius C Azevedo, Nils Thuerey, Theodore Kim, Markus Gross, and Barbara Solenthaler. 2019. Deep fluids: A generative network for parameterized fluid simulations. In Computer graphics forum, Vol. 38. Wiley Online Library, 59–70.
[4] Shiguang Liu and Zhongyao Yang. 2023. Virtual water wave simulation with multiple wavenumbers. Virtual Reality 27, 2 (2023), 1221–1231.
[5] Alex Vlachos. 2010. Water flow in Portal 2. SIGGRAPH Course on Advances in Real-Time Rendering in 3D Graphics and Games 3 (2010).
[6] Xueguang Xie, Yang Gao, Fei Hou, Tianwei Cheng, Aimin Hao, and Hong Qin. 2024. Fluid inverse volumetric modeling and applications from surface motion. IEEE Transactions on Visualization and Computer Graphics (2024).

