“Exploring Distance Management in Immersive Combat Sports Training With Encountered-Type Haptic Feedback” by Lai, Liu, Weng, Han, Chou, et al. …
Conference:
Type(s):
Title:
- Exploring Distance Management in Immersive Combat Sports Training With Encountered-Type Haptic Feedback
Session/Category Title:
- Interactive Techniques
Presenter(s)/Author(s):
Abstract:
This study examines distance management in combat sports training with haptic feedback. Results show that haptic feedback reduced punch distances and movement, while no significant difference was found in step count or average distance to the opponent. Haptic feedback aids better distance management with less movement.
References:
[1] Kai Krabben, Dominic Orth, and John van der Kamp. 2019. Combat as an interpersonal synergy: An ecological dynamics approach to combat sports. Sports Medicine 49, 12 (2019), 1825–1836.
[2] Luis Andres Mendez S, Ho Yin Ng, Zin Yin Lim, Yi-Jie Lu, and Ping-Hsuan Han. 2022. MovableBag: Substitutional robot for enhancing immersive boxing training with encountered-type haptic. In SIGGRAPH Asia 2022 XR. 1–2.
[3] Yu-Hsiang Weng, Ping-Hsuan Han, Kuan-Ning Chang, Chi-Yu Lin, Chia-Hui Lin, Ho Yin Ng, Wen-Hsin Chiu, et al. 2025. Hit Around: Substitutional Moving Robot for Immersive and Exertion Interaction with Encountered-Type Haptic. IEEE Transactions on Visualization and Computer Graphics (2025).
[4] Liang Zhang, Guido Brunnett, Katharina Petri, Marco Danneberg, Steffen Masik, Nicole Bandow, and Kerstin Witte. 2018. KaraKter: An autonomously interacting Karate Kumite character for VR-based training and research. Computers & Graphics 72 (2018), 59–69.
[5] Sergej G Zwaan and Emilia I Barakova. 2016. Boxing against drones: Drones in sports education. In Proceedings of the The 15th International Conference on Interaction Design and Children. 607–612.


