“Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters” by Salem, Rohmer, Kalyanasundaram and – ACM SIGGRAPH HISTORY ARCHIVES

“Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters” by Salem, Rohmer, Kalyanasundaram and

  • 2025 Posters_Salem_Dynamic Skinning

Conference:


Type(s):


Title:

    Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters

Session/Category Title:

    Animation & Simulation

Presenter(s)/Author(s):



Abstract:


    Dynamic skinning is a new method that extends upon normal linear blend skinning and allows for time delay effects with a general framework allowing for oscillatory secondary motion and extension to linear blend skinning itself with great artistic control, all of which is compatible with existing standard rigged characters.

References:


    [1] Niranjan Kalyanasundaram, Damien Rohmer, and Victor Zordan. 2022. Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters. Graphics Interface (2022).
    [2] Maya. 2018. Squash and Jiggle deformers. Autodesk. https://knowledge.autodesk.com.
    [3] Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram, Faezeh Moshfeghifar, Marie-Paule Cani, and Victor Zordan. 2021. Velocity Skinning for Real-time Stylized Skeletal Animation. CGF, Proc. EUROGRAPHICS (2021).
    [4] Frank Thomas and Ollie Johnston. 1981. Disney Animation: The illusion of life. Disney Editions.
    [5] Yuhan Wu and Nobuyuki Umetani. 2023. Two-Way Coupling of Skinning Transformations and Position Based Dynamics. ACM TOG, SIGGRAPH Asia (2023).
    [6] Jiayi Eris Zhang, Seungbae Bang, David I.W. Levin, and Alec Jacobson. 2020. Complementary Dynamics. ACM TOG, SIGGRAPH Asia (2020).


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