“Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters” by Salem, Rohmer, Kalyanasundaram and
Conference:
Type(s):
Title:
- Dynamic Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters
Session/Category Title:
- Animation & Simulation
Presenter(s)/Author(s):
Abstract:
Dynamic skinning is a new method that extends upon normal linear blend skinning and allows for time delay effects with a general framework allowing for oscillatory secondary motion and extension to linear blend skinning itself with great artistic control, all of which is compatible with existing standard rigged characters.
References:
[1] Niranjan Kalyanasundaram, Damien Rohmer, and Victor Zordan. 2022. Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters. Graphics Interface (2022).
[2] Maya. 2018. Squash and Jiggle deformers. Autodesk. https://knowledge.autodesk.com.
[3] Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram, Faezeh Moshfeghifar, Marie-Paule Cani, and Victor Zordan. 2021. Velocity Skinning for Real-time Stylized Skeletal Animation. CGF, Proc. EUROGRAPHICS (2021).
[4] Frank Thomas and Ollie Johnston. 1981. Disney Animation: The illusion of life. Disney Editions.
[5] Yuhan Wu and Nobuyuki Umetani. 2023. Two-Way Coupling of Skinning Transformations and Position Based Dynamics. ACM TOG, SIGGRAPH Asia (2023).
[6] Jiayi Eris Zhang, Seungbae Bang, David I.W. Levin, and Alec Jacobson. 2020. Complementary Dynamics. ACM TOG, SIGGRAPH Asia (2020).


