“DiversePuppetry: An Immersive Multi-User Puppetry System Based on Asymmetric Interaction” by Hsu, Yen, Liu and Han
Conference:
Type(s):
Title:
- DiversePuppetry: An Immersive Multi-User Puppetry System Based on Asymmetric Interaction
Session/Category Title:
- Augmented & Virtual Reality
Presenter(s)/Author(s):
Abstract:
A complete traditional puppetry performance requires diverse control interfaces to support a broader range of manipulation techniques. To address this, our work integrates three distinct immersive puppeteering experiences: VR-HMD, MR-HMD, and CAVE systems to enable asymmetric interaction, opening up new possibilities for the future of digital puppetry theater.
References:
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[4] Xiao-Nan Liu and Min-Zhi Shao. 2020. Multimodal interaction design for public window displays: A case study. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems. 1–7.
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[6] Der-Lor Way and Yu-Hsien Wei. 2023. Use of cloud-based virtual reality in Chinese glove puppetry to preserve intangible cultural heritage. Applied Sciences 13, 9 (2023), 5699.
[7] Wei-Chen Yen, Jen-Kai Liu, Jia-Jiu Peng, Hsiao-Yu Luo, Ping-Hsuan Han, and Chun-Cheng Hsu. 2024. Theater of Future Puppetry: An Immersive Puppeteering Experience Based on Hands Tracking and Gestures Recognition. In SIGGRAPH Asia 2024 XR. 1–2.


