“Steerable Perlin Noise” by Rice
Conference:
Type(s):
Title:
- Steerable Perlin Noise
Session/Category Title:
- Character Animation Make Some Noise
Presenter(s)/Author(s):
Moderator(s):
Abstract:
Perlin noise is an integral tool for generating procedural textures for computer graphics applications. It’s widely used across multiple industries and applications due to its simplicity, speed and controllability. We to present 2 simple changes to the Perlin noise algorithm that allows for the inclusion of anisotropy in the output noise. These small adjustments open the door to new texturing workflows, as well as simple vector field visualizations in multiple dimensions.
References:
[1] Ken Perlin. 1985. An image synthesizer. SIGGRAPH Comput. Graph. 19, 3 (July 1985), 287–296.


