“Steerable Perlin Noise” by Rice – ACM SIGGRAPH HISTORY ARCHIVES

“Steerable Perlin Noise” by Rice

  • 2025 Talks_Rice_Steerable Perlin Noise

Conference:


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Title:

    Steerable Perlin Noise

Session/Category Title:

    Character Animation Make Some Noise

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Abstract:


    Perlin noise is an integral tool for generating procedural textures for computer graphics applications. It’s widely used across multiple industries and applications due to its simplicity, speed and controllability. We to present 2 simple changes to the Perlin noise algorithm that allows for the inclusion of anisotropy in the output noise. These small adjustments open the door to new texturing workflows, as well as simple vector field visualizations in multiple dimensions.

References:


    [1] Ken Perlin. 1985. An image synthesizer. SIGGRAPH Comput. Graph. 19, 3 (July 1985), 287–296.


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