“FiveStar VR: Shareable Travel Experience Through Multisensory Stimulation to the Whole Body”
Conference:
Experience Type(s):
Title:
- FiveStar VR: Shareable Travel Experience Through Multisensory Stimulation to the Whole Body
Description:
We have developed a multisensory virtual reality system, FiveStar VR (five senses theater for VR), that enables participants to relive or share other’s behavior through well-designed simultaneous stimulation to multiple modalities. FiveStar VR consists of somatosensory displays in addition to the conventional audio-visual VR setup. In the FiveStar VR, the body parts of the participant are forced to move, which is synchronized with those of an avatar in the VR space, resulting in inducing a strong perception of presence at the past walk behavior of someone else. By taking advantage of the cyclic nature of walking, the arms, the lower limbs, and the body are synchronously moved to simulate the sensation of real walking. These motion profiles do not completely follow the measured data of real walking but each gain of the magnitude of the modalities is adjusted on the basis of the subjective intensity of motion impression, mainly due to the lack of the sensory suppression from the motor command of the participant. The demonstration of our exhibition booth presents a virtual trip to a tourist site, Toronto and Niagara Falls, Canada. A short-time experience of walking around the area is relived/shared by the attendee.
References:
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[2] N. Saka, Y. Ikei, T. Amemiya, K. Hirota, M. Kitazaki. 2016. Passive Arm Swing Motion for Virtual Walking Sensation. ICAT-EGVE 2016, 17–23.
[3] Y. Ikei, et al. 2014. Rendering of Virtual Walking Sensation by a Passive Body Motion. Eurohaptics 2014.
[4] M. Kurosawa, K. Ito, Y. Ikei, K. Hirota, M. Kitazaki. 2017. Evaluation of Airflow Effect on a VR Walk. 2017 IEEE VR, 283–284.

