“Miegakure: a Game Where You Explore and Interact With a 4D World” by Bosch – ACM SIGGRAPH HISTORY ARCHIVES

“Miegakure: a Game Where You Explore and Interact With a 4D World” by Bosch

  • 2025 Realtime Live_ten Bosch_Miegakure_a Game Where You Explore and Interact With a 4D World

Conference:


Experience Type(s):


Title:


    Miegakure: a Game Where You Explore and Interact With a 4D World

Developer(s):


Interest Areas(s):


  • Art / Design
  • Gaming & Entertainment
  • New Technologies
  • Production & Animation
  • Research / Education

Description:


    I will show the game Miegakure, in which you are a 3D character inside 4D world. The way we represent the fourth dimension is by taking a 3D slice through the 4D world, similar to how you can take a 2D slice through a 3D world.

References:


    [1] Edwin A. Abbott. 1884. Flatland: A Romance of Many Dimensions.
    Go to Citation

    [2] Thomas F. Banchoff. 1990. Beyond the Third Dimension: Geometry, Computer Graphics, and Higher Dimensions. Scientific American Library.
    Go to Citation

    [3] Alan Chu, Chi-Wing Fu, Andrew J. Hanson, and Pheng-Ann Heng. 2009. GL4D: A GPU-based Architecture for Interactive 4D Visualization. IEEE Transactions on Visualization and Computer Graphics (IEEE Visualization 2009) 15, 6 (Nov.-Dec. 2009), 1587–1594.
    Go to Citation

    [4] Steven R. Hollasch. 1991. Four-Space Visualization of 4D Objects. Master’s Thesis. Arizona State University.


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