“Water Simulation and Rendering from a Still Photograph” by Sugimoto, He, Liao and Sander – ACM SIGGRAPH HISTORY ARCHIVES

“Water Simulation and Rendering from a Still Photograph” by Sugimoto, He, Liao and Sander

  • 2022 SA Technical Papers_Sugimoto_Water Simulation and Rendering from a Still Photograph

Conference:


Type(s):


Title:

    Water Simulation and Rendering from a Still Photograph

Session/Category Title:   Technical Papers Fast-Forward


Presenter(s)/Author(s):



Abstract:


    We propose an approach to simulate and render realistic water animation from a single still input photograph. We first segment the water surface, estimate rendering parameters, and compute water reflection textures with a combination of neural networks and traditional optimization techniques. Then we propose an image-based screen space local reflection model to render the water surface overlaid on the input image and generate real-time water animation. Our approach creates realistic results with no user intervention for a wide variety of natural scenes containing large bodies of water with different lighting and water surface conditions. Since our method provides a 3D representation of the water surface, it naturally enables direct editing of water parameters and also supports interactive applications like adding synthetic objects to the scene.


Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org