“ShapeSense: A 2D Shape-Rendering VR Device With Moving Surfaces That Controls Mass Properties and Air Resistance” by Liu, Hashimoto, Yoshida, Narumi, Tanikawa, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“ShapeSense: A 2D Shape-Rendering VR Device With Moving Surfaces That Controls Mass Properties and Air Resistance” by Liu, Hashimoto, Yoshida, Narumi, Tanikawa, et al. …

  • 2019 ETech Liu: ShapeSense: A 2D Shape Rendering VR Device with Moving Surfaces that Controls Mass Properties and Air Resistance

  • 2019 ETech Liu: ShapeSense: A 2D Shape Rendering VR Device with Moving Surfaces that Controls Mass Properties and Air Resistance

Conference:


Experience Type(s):


Title:


    ShapeSense: A 2D Shape-Rendering VR Device With Moving Surfaces That Controls Mass Properties and Air Resistance

Program Title:


    New Technologies Research & Education

Organizer(s)/Presenter(s):



Description:


    ShapeSense is a handheld VR device with moving surfaces for rendering various shape perceptions with a single device. ShapeSense can simultaneously control mass properties and air resistance for representing an object shape seen in VR. We constructed a shape perception model between device shape and perceived shape using our device.

References:


    [1] S. Heo, C. Chung, G. Lee, and D. Wigdor. 2018. Thor’s Hammer: An Ungrounded Force Feedback Device Utilizing Propeller-Induced Propulsive Force. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. ACM, 525.

    [2] K. Minamizawa, S. Fukamachi, H. Kajimoto, N. Kawakami, and S. Tachi. 2007. Gravity grabber: wearable haptic display to present virtual mass sensation. In ACM SIGGRAPH 2007 emerging technologies. ACM, 8.

    [3] J. Rekimoto. 2013. Traxion: a tactile interaction device with virtual force sensation. In Proceedings of the 26th annual ACM symposium on User interface software and technology. ACM, 427–432.

    [4] J. Shigeyama, T. Hashimoto, S. Yoshida, T. Narumi, T. Tanikawa, and M. Hirose. 2019. Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM (to appear).


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