“Behind the Scenes: Computer Graphics in Film” by Cox, Dixon, Edlund, Kummer, Bertino, et al. …
Conference:
Type(s):
Title:
- Behind the Scenes: Computer Graphics in Film
Presenter(s)/Author(s):
- Elizabeth Cox
- Jamie Dixon
- Richard Edlund
- Edward Kummer
- Tom Bertino
- Ralph Guggenheim
- John Lasseter
- Joseph Francis
Moderator(s):
Abstract:
Join the industry’s most adventurous artists as they take you behind the computer-generated scenes for detailed explanations and demonstrations of their work. See the convergence of Hollywood and Silicon Valley in action. Watch science fiction creatures, ghosts, spirits, and whole new worlds evolve from storyboard concepts to digital reality.
Presentations feature examples from recent work on these films: Species, Pocahontas, Casper, and Toy Story. The program begins with an introduction by Jamie Dixon, a pioneer in computer-generated imaging for motion pictures, followed by five 12-minute presentations.
Additional Information:
Boss Film Studios
Richard Edlund, the visual effects supervisor for Species, MGM’s new sci-fi thriller, demonstrates how state-of-the-art motion capture technology was used to generate a creature that exists only in digital form.
Walt Disney Feature Animation
Edward Kummer discusses feature animation production and illustrates how computer graphics are being used in animated films, including the latest Disney feature, Pocahontas.
Industrial Light & Magic
Tom Bertino, animation supervisor for the new Amblin production Casper, shows the new directions in digital character animation that brought Casper and his ghostly uncles to life
Pixar
Toy Story, a co-production of the Walt Disney Company and Pixar, is the first-ever fully computer-generated feature film. The film’s producer and director discuss its genesis and production.
RGA/LA
Joseph Francis explores the realm of “invisible effects.” With examples from recent RGA/LA productions, he demonstrates how digital animation and compositing allow filmmakers to create and/or enhance shots and sequences that would be impossible, impractical, or too expensive using traditional methods.


