“Coded Skeleton: Programmable Deformation Behaviour for Shape Changing Interfaces”
Conference:
Experience Type(s):
Title:
- Coded Skeleton: Programmable Deformation Behaviour for Shape Changing Interfaces
Description:
Soft and organic interfaces have been studied for soft robotics as alternatives for hard bodies toward real-world oriented interaction. These interfaces are generally called programmable matter – controlling objects in the real world – and they are now a popular topic in computer graphics, display, and human-computer interaction communities. Various ideas and visions to organize and realize this concept have been proposed; – for example, programmable matter [Goldstein et al. 2005], radical atoms [Ishii et al. 2012], actuation interfaces [Poupyrev et al. 2007], and computational potential field [Ochiai et al. 2014]. These concepts focus on controlling real objects through a computer and generating physically programmable materials. These concepts will play very important roles in future interactive environments because they expand the range of computer applications from “painted bits” to the real world [Ishii et al. 1997].
References:
[1]
Goldstein, S.C., Campbell, J.D., and Mo wry, T.C. Programmable matter. Computer 38, 6 (2005), 99–101.
[2]
Ishii, H., Lakatos, D., Bonanni, L., and Labrune, J.B. Radical atoms: Beyond tangible bits, toward transformable materials. Interactions 19, 1, 38– 51.
[3]
Poupyrev, I., Nashida, T., and Okabe, M. Actuation and tangible user interfaces: The Vaucanson duck, robots, and shape displays. Proc. TEI, ACM (2007), 205–212.
[4]
Ochiai, Y., Hoshi, T., and Rekimoto, J. Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. ACM Trans. Graph. 33, 4, Article 85 (July 2014), 13 pages.
[5]
Ishii, H. and Ullmar, B. Tangible bits: Towards seamless interfaces between people, bits and atoms. Proc. CHI, ACM (1997), 234–241.
[6]
Yao, L., Niiyama, R., Ou, J., Follmer, S., Silva, C, and Ishii, H. PneUI: pneumatically actuated soft composite materials for shape changing interfaces. Proc. UIST, ACM (2013), 13–22.
[7]
Filipov, E. T., Tachi, T., and Paulino, G. H. 2015. Origami tubes assembled into stiff, yet reconfigurable structures and metamaterials. Proc. Natl. Acad. Sci. U.S.A. 112, 40 (Oct), 12321–12326.
[8]
Ohshima, T., Tomohiro, T., H. T., and Yamaguchi, Y. 2015. Analysis and design of elastic materials formed using 2d repetitive slit pattern. In Proceedings of the International Association for Shell and Spatial Structures (IASS) Symposium.
[9]
Delimont, I. L., Magleby, S. P., and Howell, L. L. 2015. Evaluating compliant hinge geometries for origami inspired mechanisms. Journal of Mechanisms and Robotics 7, 1 (Feb), 011009–011009.
[10]
Iwafune, M., Ohshima, T. and Ochiai Y. 2016. Coded Skeleton: programmable bodies for shape changing user interface. Proc. SIGGRAPH, ACM (2016), art. No. 18.


