“DirectX 11: Learn the Latest Tricks” by Kim
Conference:
Type(s):
Title:
- DirectX 11: Learn the Latest Tricks
Presenter(s)/Author(s):
Abstract:
This course explains the various components of DirectX 11, such as direct compute, tessellation, multi-threaded command buffers, dynamic shader linking, new texture-compression formats, read-only depth, conservative oDepth, etc.
Additional Information:
Prerequisites
Prior DirectX programming experience.
ACM Digital Library Publication:
Overview Page:
Submit a story:
If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org