“Geometry Compression for ASCII Scenes” by Isenburg
Conference:
Type(s):
Title:
- Geometry Compression for ASCII Scenes
Session/Category Title: Compression
Presenter(s)/Author(s):
Moderator(s):
Abstract:
Geometry compression for VRML has been an issue since 1996. Conventional wisdom understood that a binary format was required. This compression technique delivers excellent bit rates without a binary format.
References:
[1]
Isenburg, M. and Alliez, P. Compressing polygon mesh geometry with parallelogram prediction. submitted for publication, 2002.
[2]
Isenburg, M. and Snoeyink, J. Compressing polygon meshes as compressable ASCII. In Proceedings of Web3D Symposium’02 (Best Paper), pages 1–10, 2002.
[3]
Isenburg, M. Compressing polygon mesh connectivity with degree duality prediction. In Graphics Interface’02 Conference Proceedings, pages 161–170, 2002.
[4]
Moffat, A., Neal., R. M., and Witten, I. H. Arithmetic coding revisited. In ACM Transactions on Information Systems 16, 3, pages 256–294, 1998.
[5]
Touma, C. and Gotsman, C. Triangle mesh compression. In Graphics Interface’98 Conference Proceedings, pages 26–34, 1998.