“Geometry Compression for ASCII Scenes” by Isenburg – ACM SIGGRAPH HISTORY ARCHIVES

“Geometry Compression for ASCII Scenes” by Isenburg

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Title:

    Geometry Compression for ASCII Scenes

Session/Category Title:   Compression


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Abstract:


    Geometry compression for VRML has been an issue since 1996. Conventional wisdom understood that a binary format was required. This compression technique delivers excellent bit rates without a binary format.

References:


    [1]
    Isenburg, M. and Alliez, P. Compressing polygon mesh geometry with parallelogram prediction. submitted for publication, 2002.

    [2]
    Isenburg, M. and Snoeyink, J. Compressing polygon meshes as compressable ASCII. In Proceedings of Web3D Symposium’02 (Best Paper), pages 1–10, 2002.

    [3]
    Isenburg, M. Compressing polygon mesh connectivity with degree duality prediction. In Graphics Interface’02 Conference Proceedings, pages 161–170, 2002.

    [4]
    Moffat, A., Neal., R. M., and Witten, I. H. Arithmetic coding revisited. In ACM Transactions on Information Systems 16, 3, pages 256–294, 1998.

    [5]
    Touma, C. and Gotsman, C. Triangle mesh compression. In Graphics Interface’98 Conference Proceedings, pages 26–34, 1998.


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