“Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5”
Conference:
Type(s):
Title:
- Experimenting With Artificial Intelligence: Programming Pathfinding Algorithms in C++ With Unreal Engine 5
Program Title:
- Labs Hands-On Class
Organizer(s)/Presenter(s):
Description:
Let?s make something to take back home as a souvenir! Join us in a beginner-friendly lab session on pathfinding algorithms for AI gameplay mechanics. Together, we will visually compare pathfinding algorithms and see them in action as an open-world game.
References:
[1]
Epic Games. 2023. Unreal Engine 5.3.2. https://www.unrealengine.com
[2]
Game Engineering Group. [n. d.]. AI – Simple Pathfinding. https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/aitutorials/2pathfinding/AI%20-%20Simple%20Pathfinding.pdf
Muhammad A Moniem. 2016. Mastering Unreal Engine 4. X. Packt Publishing Ltd.
[4]
Paul Roberts. 2022. Artificial intelligence in games. CRC Press.
[5]
Xinyuan Zhang and Xinyou Zhang. 2023. Based on Navmesh to implement AI intelligent pathfinding in three-dimensional maps in UE4. In Proceedings of the 2022 5th International Conference on Algorithms, Computing and Artificial Intelligence (, Sanya, China, ) (ACAI ?22). Association for Computing Machinery, New York, NY, USA, Article 93, 5 pages. https://doi.org/10.1145/3579654.3579752