“The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli” – ACM SIGGRAPH HISTORY ARCHIVES

“The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli”

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    The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-body Haptic Stimuli

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    The Malleable-Self Experience seamlessly integrates VR visuals and Synesthesia X1 whole-body haptic sensations to induce a malleable perception of one’s body image. We use integrated visuo-haptic compositions in a particular sequence of steps to establish and maintain body ownership of a virtual body as it dramatically changes shape and form.

References:


    [1]
    Marie Chancel and H Henrik Ehrsson. 2023. Proprioceptive uncertainty promotes the rubber hand illusion. Cortex 165 (2023), 70?85.

    [2]
    Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, and Junichi Ushiba. 2017. Malleable embodiment: changing sense of embodiment by spatial-temporal deformation of virtual human body. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. 6438?6448.

    [3]
    Konstantina Kilteni, Antonella Maselli, Konrad P Kording, and Mel Slater. 2015. Over my fake body: body ownership illusions for studying the multisensory basis of own-body perception. Frontiers in human neuroscience 9 (2015), 141.

    [4]
    Jean-Luc Lugrin, Johanna Latt, and Marc Erich Latoschik. 2015. Avatar anthropomorphism and illusion of body ownership in VR. In 2015 IEEE virtual reality (VR). IEEE, 229?230.

    [5]
    Antonella Maselli, Konstantina Kilteni, Joan L?pez-Moliner, and Mel Slater. 2016. The sense of body ownership relaxes temporal constraints for multisensory integration. Scientific reports 6, 1 (2016), 30628.


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