“Talking Trash: Technologies and Techniques for simulating the dump in Toy Story 3” by Ryu and Froemling

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Title:

    Talking Trash: Technologies and Techniques for simulating the dump in Toy Story 3

Session/Category Title:   Simulation In Production


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Abstract:


    The climax of Toy Story 3 has Woody and the gang struggling through a garbage dump. These sequences presented us with a number of new technical and artistic challenges. While we had done trash before on Wall-E, it was generally a static part of the set with little character interaction. In contrast, on Toy Story 3 we had to build and simulate environments full of dynamic, squishy objects which needed to be blown through the air, bulldozed, crawled through by characters, dumped into piles, shredded, and even burned. To accomplish this, we developed several new technologies and pipelines to simulate large numbers of deformable bodies.


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